Rob Larkin
Rob Larkin is a long-time staff writer at Gaming Nexus whose coverage focuses on how games hold together as complete experiences, weighing strong and weak elements rather than simply celebrating new releases. He writes reviews, previews, news hits, and short features across shooters, sports titles, and experimental indie projects, and his work is syndicated to storefronts such as the Epic Games Store. His perspective is rooted in a gaming life that began on an Atari 2600 and a day job in software development, giving his pieces a mix of player experience and practical familiarity with how software is built.
Shooter and action franchises
Larkin covers major shooter and action properties with a focus on their campaigns and overall packages, reviewing titles such as Call of Duty: Black Ops 7, Hunt: Showdown 1896, Sniper: Ghost Warrior Contracts 2, and Indiana Jones and the Great Circle on PlayStation 5. In these reviews he works within Gaming Nexus’ scoring framework, pairing numerical ratings with concise verdicts - such as an 8.5 “Very Good” label for Indiana Jones and the Great Circle - to position each release on a clear quality scale. His article on Modern Warfare 4’s campaign early access extends that lens to release timing and access models, detailing how digital pre-orders unlock an October 16 campaign start on Battle.net and distinguishing between the Standard Digital and Vault editions.
Taken together, this strand of his work shows him tracking big-name shooters from preview campaigns through launch, and judging them on whether the assembled missions, mechanics, and content ultimately function as a coherent whole.
Sports, strategy, and indie experiments
Beyond shooters, Larkin spends significant time on sports and strategy titles, including a review of EA SPORTS FC 25 on PlayStation 5 that places a flagship football release under the same critical lens as any narrative-driven game.
He regularly covers indie and tactics-driven projects such as Dicefolk, RogueBook, and The Long Gate, treating smaller releases as worthy of full-length critiques rather than quick roundups. His review of Greak: Memories of Azur, surfaced on the Epic Games Store with a 6.5/10 score, stresses that every positive element is matched by a drawback and questions whether the final product feels less than the sum of its parts.
Across these pieces he focuses on how design choices, pacing, and systems interact over a full playthrough, and is willing to land on middling scores when a game’s strengths fail to resolve its structural or mechanical issues.
Previews, roundups, and platform partnerships
Larkin’s portfolio at Gaming Nexus also includes hands-on previews and recurring feature formats, showing that he contributes more than finished-game reviews. His preview of PC Building Simulator for PC and VR approaches a niche simulation title as a piece of software to be tested, emphasizing the act of building and troubleshooting virtual hardware before full release.
He takes part in Gaming Nexus’ “What we’re playing” series, filing entries that mix brief commentary on games like Splatoon, Fortnite, Star Control, and Rec Room with notes on how and why they fit into his current rotation. His reviews are distributed beyond Gaming Nexus itself through platforms such as the Epic Games Store and OpenCritic, where his scores and key judgments are presented alongside system requirements and other aggregated critics’ opinions.
This mix of preview coverage, informal roundups, and platform partnerships positions him as a flexible contributor who can provide both structured criticism and lighter-touch updates on his gaming habits.
Background and voice
Larkin’s author bio at Gaming Nexus highlights that his gaming life started when his mother bought an Atari 2600 for him and his brother, framing his writing as coming from someone who has been playing games since the early days of home consoles.
The same bio notes that he works as a software developer in his day job and that he is “happy to be a part of the Gaming Nexus team” partly as an excuse to squeeze in extra minutes of game time, underscoring both technical familiarity and personal enthusiasm. He has been publishing with Gaming Nexus for many years, with pieces ranging from 2017 “What we’re playing” columns to recent reviews and features, giving his coverage a sense of continuity with the outlet’s broader focus on PC and console games and hardware. That combination of long-term play history, ongoing contribution to Gaming Nexus, and a clear willingness to balance praise and criticism gives his writing a steady, systems-aware voice that treats each game as a complete package to be assessed rather than a hype event to be amplified.
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