Tom Henderson
Tom Henderson is the co-founder and editor-in-chief of Insider Gaming, an independent video game outlet built around news and exclusive reporting. His coverage centers on how games are made and managed, from studio restructuring to development challenges and player reception. He combines newsroom leadership with hands-on reporting, giving his stories a direct view into decisions inside major gaming companies.
Insider Gaming co-founder focused on news and exclusives
Henderson helped launch Insider Gaming as a dedicated video game website and co-owns the outlet, positioning it as a leading independent source for industry news and exclusive content.
His role combines running the site with serving as its editor-in-chief, shaping both the editorial agenda and the standard for sourcing and verification. Descriptions of the outlet emphasise trusted coverage and exclusives, which frame his work as oriented toward breaking stories rather than routine game announcements or reviews.
This leadership position means his byline often carries stories that define the outlet’s identity as a place for insider information on games and studios.
Restructuring and studio-level decisions
Henderson reports on restructuring inside major publishers, including coverage of Ubisoft’s plans in which approximately 380 employees could be impacted by internal changes. That piece focuses on workforce implications and organisational shifts, signalling an interest in how corporate decisions shape the people and teams behind games. By treating restructuring as a primary subject rather than a passing mention, he gives communications and industry readers a clear view of the scale and nature of changes inside large studios.
Development challenges and franchise direction
His reporting also tracks development struggles in established franchises, such as a recent story on a new Ghost Recon title where he highlights issues affecting progress on the game. In that coverage he focuses on internal production conditions and how they affect the trajectory of a long-running series, rather than only on marketing beats or release dates. This approach distinguishes his work from generic beat reporting by staying close to what is happening inside the development process and what it means for the future of a franchise.
Player reception, transparency, and FPS sensibility
Henderson writes features that examine player reception to new titles, including a piece on WARDOGS that notes a surging player count and the unusual absence of negative reviews across an entire day.
In that article he highlights Bulkhead’s public transparency about development and release, treating openness as a central theme in how studios interact with their communities. This emphasis on reception and communication shows an interest in the relationship between developers and players, not just the games themselves.
His author profile references frequent play of first-person shooters like Call of Duty, Battlefield, and Hell Let Loose, which reflects a personal familiarity with the genre that often sits at the centre of high-profile industry moves and competitive communities. That FPS sensibility underpins his attention to titles where studio decisions, player sentiment, and live development all intersect.
Rumors, exclusive insight, and multi-format presence
Beyond written stories, Henderson contributes exclusive insight on gaming news and rumors through Insider Gaming’s weekly podcast, where he joins the team to discuss major topics and emerging stories in the industry. The show’s description emphasises his role in bringing insider perspective to discussions of news, events, and rumors, reinforcing his positioning as a reporter whose work often involves early information about upcoming games and studio plans. Professional profiles describe Insider Gaming as a trusted outlet for news and exclusive content, underlining that his coverage sits at the intersection of traditional reporting and leak-driven, insider-focused stories.
Taken together, his written work and podcast appearances present a consistent focus: early, detailed information about how game companies are operating, what they are changing, and how those decisions are received by players.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.