Brandon Zachary
Brandon Zachary connects current gaming news with long-view history and player culture, with a particular focus on how specific platforms, franchises, and communities evolve over time. He covers games for ComicBook.com, where his work ranges from event coverage and news to opinion features and retrospective pieces. He also holds a lead writing role at Screen Rant and has written for CBR, That Hashtag Show, JustWatch, and TVBrittanyF, extending the same analytic, entertainment-focused approach across film, television, and genre media.
Console history and Nintendo GameCube features
A recurring strand in Zachary’s coverage is his interest in console history, especially the legacy of the Nintendo GameCube.
In a feature on the console’s 25th anniversary, he argues for its importance to Nintendo’s evolution even though it did not sell well, treating it as a period of experimentation that shaped later successes. He follows individual titles across hardware generations, covering stories such as a classic GameCube launch game reportedly returning with a sequel on new hardware and one of the best GameCube titles coming back with a new release on a future Switch system.
His features include ranked and curated pieces that pick out five GameCube games that do not need remakes and four overrated titles that he contends are weaker than fans remember, as well as a column where he is still “mad” that a 23-year-old cult classic never became a major franchise. Across these articles, he uses specific examples to make broader points about how nostalgia, fan memory, and catalog strategy intersect.
Industry trends, online play, and player behavior
Zachary’s beat extends beyond individual games into the way players and companies shape the medium. He writes on generational shifts in taste with pieces like “Young Gamers Don’t Care About ‘Traditionally Good’ Games Anymore,” using that frame to examine changing priorities around complexity, polish, and what counts as value in modern releases.
He covers controversies at the intersection of technology and creativity, such as a report that Valve might be looking into “AI stuff” and why he views that as bad news for games, grounding the argument in concerns over artistic integrity and player trust. In an opinion feature on a viral ARC Raiders moment, he treats that incident as emblematic of what is wrong with online gaming, focusing on community dynamics and the incentives baked into contemporary multiplayer design.
Even in more straightforward industry analysis pieces, like his look at how the PS6 might take an important cue from Nintendo or why Sega’s Mario Kart rival trails far behind the competition, he frames hardware strategy and market performance in terms of how players actually behave and what experiences they gravitate toward.
Franchise revivals, sequels, and long-term series
Another through-line in his coverage is the health and future of long-running series. In a feature written after the revival of Onimusha, Zachary highlights five Capcom franchises he believes deserve a comeback, treating dormant series as assets whose tone, mechanics, or fanbase still have something distinct to offer.
He returns to that theme in a retrospective on Advance Wars where he describes being “still mad” about a game that effectively killed one of the best Nintendo franchises, using personal frustration to anchor a discussion of design decisions and publisher priorities.
On the live-service and MMO side, he writes a column explaining why World of Warcraft 2 is not happening and why that is, in his view, a very good thing, arguing that the existing framework and community are better served by iterative improvement than a clean break. When major new entries do arrive, he handles them with more straight news and analysis, as in his coverage of Diablo 5’s announcement and its distant release window, balancing trailer details, timeline information, and why the game is one to watch. Across these pieces, he treats sequels, revivals, and cancellations as strategic choices that shape genre history and fan expectations.
Indie spotlights and event coverage
Zachary also gives space to smaller titles, particularly around industry events.
In “The 8 Indie Games From SGF 2026 That You Can’t Sleep On,” he curates standout independent projects from Summer Game Fest, highlighting games that might otherwise be overshadowed by bigger announcements. The format is service-oriented, but his selections and descriptions emphasize inventive concepts, distinctive aesthetics, and how each title fits into broader trends like cozy games, experimental narrative, or unusual mechanics. This event-focused work complements his franchise and history features, showing an interest in the full spectrum of the gaming landscape from AAA series planning years into the future to early-stage indie projects just starting to build an audience.
Cross-medium entertainment and interviewing
Outside ComicBook.com, Zachary’s broader entertainment portfolio reinforces his gaming coverage. As a lead writer at Screen Rant and a contributor to outlets like CBR, That Hashtag Show, JustWatch, and TVBrittanyF, he writes across comics, television, film, and streaming, which informs his perspective on adaptations, transmedia storytelling, and how game franchises sit within the larger pop culture ecosystem. He is also described as a seasoned on-camera interviewer and an Emerging Screenwriters Semi-Finalist, indicating experience engaging directly with creators and thinking about narrative craft from both critical and creative angles.
Taken together, his work positions him as an analyst who treats games as stories, products, and cultural touchpoints, with particular depth on console history, franchise futures, and the behavior of modern players.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.