Laura Cress
Laura Cress focuses on how big games, platforms and events land with players, turning industry moves into clear, practical stories about what they mean in day‑to‑day play. As a technology reporter at the BBC, she sits at the intersection of gaming and wider tech, covering blockbuster releases, console strategy and major conventions for a general audience. Alongside this, she carries a long‑running interest in adventure and indie games, bringing that player‑side perspective into her journalism and her work as a content creator and podcaster.
GTA 6 - all you need to know
Cress has become one of the BBC’s main voices on Grand Theft Auto 6, treating the game as both a cultural event and a consumer product that demands straight answers. Her coverage of Rockstar’s pre‑order announcement spells out dates, platforms and what players actually get, while noting what the studio withholds, such as pricing and detailed edition structures. When the physical edition was confirmed without a disc, she broke down how boxed copies instead contain download codes and what that means for expectations around ownership and collection. In broader explainers on the game, she knits together the timeline of its development, release date, pre‑loading window and the details in the cover art, giving readers a single place to understand the state of the title at a given moment. Across these pieces, her distinction is precision: she works through each beat of an announcement and translates it into the concrete dates, prices and formats that matter at launch.
Inside Gamescom: The big reveals
Another strand of Cress’s work is reporting from major gaming events, with Gamescom as a recurring stage. Her BBC video and article coverage from the convention floor highlights the biggest reveals and trends, but keeps the focus on what players will actually see and do rather than only on industry rhetoric.
In broadcast segments for the BBC’s Tech Now, she packages Gamescom as a global showcase, moving between new titles, hardware and community reaction in short, accessible bursts.
The tone of these pieces mirrors her written work: she favours straightforward descriptions of announcements, trailers and hands‑on impressions, and shows how they fit into the wider release calendar and platform landscape. This event reporting reinforces her through‑line as someone who decodes large, sometimes noisy showcases into concise takeaways that matter to both dedicated gamers and casual audiences.
Does Xbox have a future?
Cress also contributes to coverage of gaming’s business and platform questions, including the future of major console brands.
As a technology reporter in a BBC programme examining whether Xbox has a viable path forward, she helps frame the debate around the brand’s strategy and place in a shifting market. Her presence in this kind of discussion shows that her beat extends beyond individual titles to platform health, corporate decisions and what they mean for players choosing where to invest their time and money.
It aligns with the way she writes about GTA 6 and other major releases, where she links individual announcements to pricing norms, platform availability and broader trends in digital distribution.
Adventure game lover and streamer
Outside core news reporting, Cress emphasises her identity as an adventure and indie game fan, streamer and podcaster.
She describes herself publicly as a BBC technology reporter and indie game lover who streams on YouTube and Twitch, positioning her as both journalist and participant in gaming culture. Her own site outlines a background in broadcast journalism at the BBC and a portfolio of reviews, interviews and features on gaming, technology, culture and the arts, spanning outlets beyond the BBC.
She co‑hosts podcasts on Eurovision and adventure games, anchoring her interest in narrative‑driven titles and broader entertainment culture. A professional profile notes her focus on gaming, especially adventure games, and recognises her with a nomination for Journalism Impact in the MCV Women in Games awards, underlining that this niche is a consistent and visible part of her work. These activities give her reporting a lived‑in feel: she writes as someone who plays, streams and talks about games in community spaces as well as in the newsroom.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.