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Dmitry Krivov

ixbt.gamesUSA
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Game IndustryConsole HardwareIndie GamesStrategy Games
About

Dmitry Krivov covers video games and the games industry for iXBT.games, with a through-line of connecting everyday game news to the business and technical structures behind it. He writes about video games and the gaming industry, drawing on experience across strategies, shooters, role‑playing games, action‑adventure titles and online RPGs. He follows the development of game consoles and new technologies and explains how release schedules, hardware policies and storefront rules shape what players actually see and can buy. He has been part of iXBT.games’ editorial output since 2019 and has worked on games coverage since 2016.

Game industry news and platform economics

Krivov reports on business stress in the games sector, including staff cuts at the creators of Marvel Contest of Champions, treating layoffs as part of a broader market crisis in mobile and live‑service projects. In his news coverage he has highlighted MSI’s warning that video cards are disappearing from shelves as prices rise, framing hardware scarcity as a consumer issue and an industry signal.

He covers how platform holders and storefront operators try to control supply and quality, such as reporting that Nintendo Switch 2’s eShop will apply stricter selection to avoid “digital garbage.” His feature on Steam wishlists under the headline “Gabe Can’t Buy Yachts with Wishlists” explains the role of discounts and conversion rather than raw wishlist numbers, translating expert commentary into practical insight about how the PC marketplace actually works.

Across these pieces he treats economics, hardware and policy as core parts of games coverage rather than background detail.

Console ecosystems and release calendars

Console ecosystems and their release pipelines are a recurring focus in Krivov’s work.

He has covered Silent Hill 2 Remake arriving on Xbox Series X|S, tracking how a formerly platform‑limited title expands to new hardware and what that means for the console lineup. He reports on the Nintendo Switch 2 not only through technical or rumor angles but through concrete stories about curated eShop libraries and how that affects players’ ability to find games. His news on Dave the Diver receiving major DLC alongside developments for Nintendo Switch 2 shows an interest in how content updates, ports and hardware cycles intersect.

He also follows character‑driven console projects such as Marvel’s Wolverine for PS5, writing about the actor’s reaction to the announcement as part of the broader narrative around exclusive titles and fan expectations.

Indie games and critical features

Indie discovery and criticism are a distinct strand of Krivov’s output. He has covered 1348 Ex Voto unexpectedly becoming a standout on Steam, emphasizing how a smaller title can surge through wishlists and player attention against larger, better‑known competitors. In a year‑end feature on the worst games of 2025, he contributes sections such as “No I’m Not A Human” and “Zaychik,” using short, direct assessments to explain where ambitious concepts fail in execution. His coverage of Planet of Lana notes its harmonious mix of gameplay, attractive visuals and a well‑developed world, showing that he treats presentation, mechanics and setting as a single whole when a game earns his praise. Taken together, these pieces show a writer who spends time on both breakout successes and disappointments in the indie and mid‑tier space, and who is willing to spell out why a concept works or does not work.

Strategies, niche titles and calm commentary

Alongside news work, Krivov is part of the iXBT.games YouTube presence, where his on‑air role reinforces the same preferences visible in his writing. On the channel he is described as focusing quietly and calmly on lesser‑known indie projects, strategy games and other intellectually oriented titles, in contrast to colleagues who handle more mainstream releases with a more energetic tone. This calm, explanatory style aligns with his written coverage of strategies, RPGs and complex systems, where he draws out mechanics, technical context and market positioning rather than chasing spectacle.

His combination of genre depth, interest in niche titles and measured delivery makes him well suited to stories that need clear explanation of systems, platforms or business context rather than hype.

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USA·Gaming
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