PressContact
ListsOutletsBlog
Sign inGet started →
All journalists
Gaming·USA
Verified

Josh Broadwell

polygon.comUSA
Interested in
Game GuidesRPGsLive-Service GamesGame Design
About

Josh Broadwell is a freelance games writer whose work centers on detailed guides and criticism for contemporary video games. He focuses on RPGs, strategy titles, and story-rich games, and invests heavily in hands-on play before he writes. His coverage stands out for the combination of exhaustive, step-by-step guidance and close reading of systems and narrative, across both major releases and ongoing live-service games.

Guides for live-service and systems-heavy games

Broadwell writes extensive how-to coverage for live-service and multiplayer titles, translating complex systems into clear, practical instructions. On Polygon, his byline appears on guides hubs for games like Marvel Rivals and Fortnite, indicating an ongoing role in helping players understand updates, modes, and character options over time. His work on Marvel Rivals is grouped under a dedicated guides index, showing a sustained focus on that title’s evolving roster and mechanics rather than one-off coverage.

His guide to obtaining the toe biter buggy in Grounded 2 illustrates his style: he breaks progression into concrete steps, lists precise material requirements, and walks through spatial navigation and encounter management in a granular way. The piece specifies item counts, route descriptions, enemy threats, and post-boss escape paths, giving players everything they need to accomplish a task that the game itself barely explains. This kind of coverage positions him as a systems translator for demanding survival and crafting games, where he fills in gaps the in-game UI and quest logs leave open.

RPG and strategy criticism grounded in extensive play

Broadwell applies the same thoroughness to long-form criticism of RPGs and strategy games.

His review of Fire Emblem: Fortune's Weave for Polygon is cited as calling the game “a monumental achievement” and “one of Nintendo's greats,” highlighting its demands on a player’s time and attention and the depth of its branching paths. In coverage about the game’s reception, he is noted as having spent more than 120 hours playing Fortune's Weave, including late nights, and still not exhausting all its routes and content.

That level of engagement underscores a reviewing approach built on comprehensive familiarity with systems rather than surface impressions.

Professional bios describing his work emphasize that he specializes in guides and reviews and is particularly associated with RPGs and story-rich games. He is repeatedly described as “shouting about RPGs” at major outlets, reinforcing that this genre is a recurring core of his portfolio rather than an occasional assignment.

The combination of genre focus and methodical playtime distinguishes his criticism from more generalist coverage, especially on long-running series and complex tactical titles.

Features connecting game design and broader culture

Alongside guides and reviews, Broadwell writes features that explore how game design draws on film, literature, and broader pop culture. In Polygon’s games coverage, he has written about Blizzard’s Overwatch by tracing a new hero’s conception back to inspirations like John Wick and Kill Bill, unpacking how those cinematic influences shape character identity and playstyle.

That work shows an interest in the creative lineage of characters and mechanics rather than only their in-game performance.

Across other outlets, he covers both high-profile and niche titles with an eye toward world-building and aesthetic influences.

His writing on Honkai: Star Rail and on the cyberpunk RPG Petal Runner highlights milestones and genre touchpoints, framing new releases in terms of their thematic and mechanical heritage. This strand of his portfolio links games to wider entertainment culture, which is particularly visible when he writes for general-interest magazines and entertainment publications that serve broader audiences beyond core players.

Work across major games and entertainment outlets

Broadwell works as a freelance writer, editor, and critic whose pieces appear across multiple major games and entertainment mastheads. Professional profiles and outlet bios list his work on platforms that include Polygon, NPR, Rolling Stone, Variety, IGN, GameSpot, Eurogamer, and other prominent publications in the games and culture space.

These listings emphasize that he covers games, technology, and entertainment, with a primary emphasis on video games in formats ranging from news and features to guides, reviews, and longer criticism.

His freelance career is described as spanning several years and involving collaboration with large media brands on both editorial and branded assignments. In addition to criticism and service journalism, he has experience writing analytical pieces and marketing-facing copy, which gives him fluency in both player-facing and industry-facing language.

Taken together, his portfolio positions him as a specialist in game-focused service coverage and deep genre criticism, with consistent attention to RPGs, strategy games, and live-service titles across multiple outlets.

Also covering this beat

4 more gaming journalists.

AB

Adam Bankhurst

ign.com

Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.

USA·Gaming
AJ

Alejandro Josan

gametyrant.com

Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.

USA·Gaming
AA

Alex Van Aken

gameinformer.com

Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.

USA·Gaming
AL

Alexander Lee

GamesBeat (gamesbeat.com)

Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.

USA·Gaming
Featured in these lists

Where Josh appears across PressContact.

Featured list

Gaming journalists in USA

By topic

Gaming journalists

By country

Journalists in USA

Unlock contact
1credit
One-time. Yours forever.
  • Verified email address
  • Twitter / X profile
Unlock now
No subscription · No sales call
Is this your profile?

Take control of your listing.

Update your details, link your socials, or opt out of unlocks. Drop us a note and we'll get you set up.

Claim profile
Browse more
  • Gaming journalists
  • Journalists in USA
  • Gaming journalists in USA
2 contact channels available
Get started

Find the journalists who cover your beat.

No subscription. No sales call. Bundles from $29.

Get startedSee all journalists
PressContact

Find the right journalists for your press release. From $0.15 per contact. No subscription.

Product
  • Journalists directory
  • Media outlets
  • Curated lists
  • Buy credits
Company
  • Blog
  • Contact
  • Sign in
Legal
  • Privacy
  • Terms
© 2026 PressContactFrom $0.15 per verified contact