Sickr
Sickr is a gaming news writer at My Nintendo News focused on fast, headline-driven coverage of Nintendo and closely related console gaming. Over at least fifteen years on the site, their work tracks Nintendo platforms, flagship franchises and third‑party titles that matter to Nintendo players. Coverage is concise and news-first, concentrating on release details, platform strategy, storefront activity and official announcements rather than extended opinion pieces.
Sonic and Sega on Nintendo hardware
Sickr regularly covers Sonic titles and Sega’s presence on Nintendo hardware, treating them as part of the core Nintendo player experience.
Recent reporting follows Sonic Frontiers: Definitive Edition copies appearing early at retailers, framing the story around in-store leaks and how they expose release plans before official dates are met. Follow-up coverage on Sonic Frontiers’ official launch on Nintendo Switch 2 focuses on upgrade paths, availability on the new hardware and the practical differences for existing owners.
Their piece on the Sonic Racing CrossWorlds decal campaign for Sonic’s 35th anniversary extends that focus to cross‑media promotions, showing how limited-time campaigns intersect with fans on Nintendo platforms.
Nintendo Switch generations, markets and rivals
Sickr’s Nintendo Switch reporting follows the hardware across generations and regions, with attention to how new systems roll out in specific markets. Coverage of Nintendo bringing Nintendo Switch 2 and the current Switch to Indonesia highlights launch timing, the addition of a new territory and what that means for players who have been waiting for an official release.
Archive pages also show consistent reporting on presentation-led news, including a Zelda 40th anniversary Direct set for early September alongside a wider Nintendo Direct, which situates hardware and franchise updates inside programmed showcase events. Older tag archives point to occasional coverage of Sony and PlayStation-related comments from Nintendo, such as pricing comparisons between PlayStation Vita and Nintendo 3DS, bringing competitor hardware into view when it affects Nintendo’s positioning.
In earlier work on Pokemon GO reaching the top-grossing position on iOS in Japan, Sickr treats mobile hits as part of the broader ecosystem around Nintendo brands and devices.
Zelda and long-running Nintendo series
Zelda functions as a recurring anchor in Sickr’s work, used to examine how Nintendo handles its longest-running series. Reporting on a planned Zelda 40th anniversary Direct ties the franchise to showcase scheduling and explains how milestone dates drive streaming line-ups and announcement timing. Coverage of the cancelled Wind Waker 2 project lays out how reception to the original game in North America pushed Nintendo toward a more realistic-looking entry instead, summarising development decisions and their relationship to fan response in clear terms.
Taken together, these articles focus on franchise stewardship: which projects move forward, which are shelved and how audience expectations inform those choices.
Storefronts, downloads and site operations
Sickr pays close attention to Nintendo’s digital storefronts, documenting themed sales and weekly content drops in straightforward news posts. Recent archives list US Nintendo Download updates alongside Halloween and other seasonal eShop sales, with headlines that flag platform, region and timing so readers can quickly see what is new and where.
Coverage of event-driven promotions such as Mario Day celebrations centres on specific offers, discounts and content bundles rather than general brand messaging. In occasional site-focused pieces, Sickr writes about how My Nintendo News itself handles advertising and audience interaction, including notes on adding Amazon links for recommended Wii and DS games and opening contact and comment channels more broadly.
These operational updates underline a long-standing, hands-on role in how the outlet presents and monetises its coverage.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.