Carl Lamiel
Carl Lamiel covers gaming and consumer technology through detailed, no-fluff explainers that connect new hardware, network services, and live-service game updates back to how people actually play and use them day to day. As Founder and Editor-in-Chief of WalasTech, he combines editorial leadership with hands-on reporting across gaming, smartphones, telecommunications, mobility, and digital services. His work stands out for its practical structure and focus on readable, fact-dense breakdowns rather than hype or commentary.
Consumer devices and gaming-focused hardware
Carl’s core reporting lane is consumer devices, with a particular emphasis on smartphones and hardware positioned for gaming and heavy use. His review of the nubia Neo 5 GT frames the phone squarely as “cool play under pressure,” signalling a focus on sustained performance and thermal behaviour under gaming workloads rather than just headline specifications.
In his UNISOC T9300 Ultimate chipset piece, he treats the processor as the backbone of “nubia’s most affordable gaming phone,” unpacking how silicon and system design translate into actual game experience for budget-conscious players. Launch coverage such as the OPPO Find N6 global rollout and iPhone 18 Pro pricing is structured around clear tables and concrete configuration details, giving readers immediate insight into storage tiers, pricing, and positioning without editorialising. Across these stories, he consistently links component choices, feature sets, and price bands to real-world use cases like mobile gaming, multitasking, and long-term reliability.
Network services, 5G devices, and telco value
Beyond individual devices, Carl’s reporting regularly examines how connectivity and plans shape the value of the hardware people buy. His coverage of the Infinix HOT 70 Pro 5G foregrounds AI features and “military-grade durability” while keeping equal attention on 5G capabilities, suggesting that reliability and network performance are treated as integral parts of the product story rather than afterthoughts. In “Are Postpaid Plans Still Worth It in 2025?”, he steps back from device launches to interrogate the economics and practical trade-offs of postpaid plans, a service piece aimed at helping readers decide whether their existing contracts still make sense.
These stories show a consistent pattern: he pairs spec sheets with questions of long-term value, plan structure, and connectivity, helping readers weigh not just what to buy, but how to connect and pay for it over time.
VALORANT updates and live-service game design
On the gaming side, Carl’s work includes detailed coverage of live-service shooters, most notably his breakdown of VALORANT’s Season 2026 Act 4 update. In that piece, he walks through the Summit map as a former Radiant monastery and training academy in China, explaining its two Spike sites, three-lane layout, and defining mechanic of droppable walls at A Site, B Site, and Mid that permanently change sightlines once triggered.
He treats Retake mode as a focused 3v3 post-plant tool, describing how teams are dropped directly into a Spike-active scenario, swap roles each round, and play with escalating randomized loadouts to drill site executions, defensive holds, utility usage, and clutch situations.
The article also accounts for player progression and cosmetics, covering the Blackspyre Collection’s weapon lineup alongside Battlepass highlights, and notes competitive adjustments such as reduced Ranked Rating loss on Summit and a temporary Summit-only queue to ease learning the new map. This mix of map design, mode structure, ranked safeguards, and cosmetic content shows that his game coverage is structured like a patch manual: precise, mechanical, and oriented toward how the update changes play rather than personality-driven commentary.
Editorial leadership and no-fluff structure
Carl’s editorial role shapes how his reporting reads: clean, concise, and built for fast comprehension.
WalasTech explicitly positions its journalism as informative, balanced, and accessible, and Carl leads that direction while writing much of the outlet’s reviews and collaboration-facing pieces himself. Author bios across his articles repeat the same short description: he left a corporate marketing career to build WalasTech from the ground up and now writes “no-fluff tech stories” as its Founder and Editor-in-Chief.
An external professional profile further emphasises that the site aims for clearer, more concise and understandable structures, mirroring the way his pieces lean on plain language, hard numbers, and simple layouts like tables to carry information. Taken together, his body of work and his role at the masthead mark him out as a writer-editor whose gaming and tech coverage prioritises clarity, practical detail, and reader utility over personality or opinion.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.