Amanda Kay Oaks
Amanda Kay Oaks focuses on how players live with games, covering news, features, lists, and guides across PC, console, mobile, and tabletop gaming for ComicBook.com. She is a gaming staff writer at ComicBook.com, having joined the outlet in 2024 to write full-time about video games and related media. Her beat combines new releases, live-service performance, nostalgia-driven retrospectives, and coverage of tabletop-adjacent franchises.
Steam, survival games, and player value
Oaks regularly writes about Steam and PC gaming with a focus on value, access, and survival titles.
Her coverage includes deal roundups such as a piece on survival game discounts during a major Steam sale, framing each recommendation around price and practical benefits for players who want to expand their libraries without overspending. She also reports on early access opportunities for anticipated open-world survival games, emphasizing limited-time windows and what players can expect from unfinished builds.
In addition to these guides, she highlights chart performance and affordability, including low-cost cooperative games that reach Steam’s top seller rankings and demonstrate how price-sensitive hits can quickly gain traction.
Live-service and mobile games under pressure
Live-service and mobile titles form another strand of her beat, particularly where player retention and community sentiment are at stake. In her feature on Pokemon TCG Pocket losing players, Oaks examines why the game is hemorrhaging its audience and surfaces solutions coming from committed fans who want the title to stabilize and improve. She follows ongoing meta shakeups and balance changes in mobile games, treating major updates as moments that can either revive interest or accelerate churn. Taken together, these pieces show her interest in the health of ongoing games rather than just their launch moments, and in the feedback loop between developers and active communities.
Tabletop, actual play, and cross-media franchises
Oaks’ gaming coverage extends into tabletop role-playing and actual play franchises, with sustained attention to the Critical Role ecosystem.
She tracks Dispatch-related projects, writing on website rebrands that hint at sequel announcements, updates confirming progress on the next game, and interviews with key cast members about their wishlist for a potential Dispatch 2. Her reporting on new actual play series, including the “Draw Your Weapons” project, highlights how hybrid formats mixing illustration, acting, and tabletop mechanics broaden what counts as a game experience.
Beyond Critical Role, she covers video games that are strong candidates for tabletop adaptations and follows fantasy streaming series tied to Dungeons & Dragons and similar properties, treating these crossovers as part of the same narrative and fandom landscape as traditional games. This strand of her work positions her as a useful contact for stories that sit at the intersection of video games, TTRPGs, and streaming media.
Nostalgia, franchises, and anticipatory coverage
Nostalgia and long-running franchises are recurring themes in Oaks’ features and reviews. In her review of the Yu-Gi-Oh!
Early Days Collection, she situates the compilation within the earliest games in the series, tracing a line from late-1990s and early-2000s titles through to modern entries and showing how returning to Game Boy and Game Boy Advance-era releases reshapes contemporary play. Her feature on a new Nintendo Switch 2 game connects the title to classic Legend of Zelda installments, using those reference points to help readers understand its appeal and design choices.
Her archive includes repeated coverage of Pokemon, Stardew Valley, soulslike games, and board and card games, which points to a strong interest in systems-heavy experiences and the evolution of established series over time. She also writes anticipatory pieces, such as a list of highly anticipated games that might never come out but are not officially cancelled, cataloguing projects still technically in development despite prolonged quiet from their studios.
The combination of retrospectives, franchise tracking, and watchlists gives her work a long view on where games have been and where they might go next.
Format range and prior experience
Across these subjects, Oaks works in multiple formats: straight news about announcements and updates, features that dig into player experience and community dynamics, interviews tied to specific franchises, reviews of classic and modern titles, and practical guides and lists that help readers decide what to play or buy. Before joining ComicBook.com, her bylines appeared at outlets including Book Riot, Gamepur, and The Escapist, reflecting experience with books, games, and broader pop culture coverage. That background informs her current beat, where she frequently frames games within their wider cultural context - whether that is trading-card nostalgia, fantasy streaming universes, or the economics of live-service play.
4 more gaming journalists.
Adam Bankhurst
Adam Bankhurst covers the busiest crossroads of gaming and entertainment for IGN, with a focus on breaking news, live event roundups, and franchise guides. He reports on releases, updates, hardware, films, anime, and major fan universes including Disney, Star Wars, Marvel, Lord of the Rings, Nintendo, Final Fantasy, and Mass Effect. He has covered events such as E3 and PAX, and has written The Game Awards 2020: All the Winners and X-Men Movies in Order: The Full Timeline. His work turns announcements, shows, and timelines into clear, digestible stories. He leads with dates, decisions, platforms, prices, and viewing or playing order. He also helps manage IGN’s homepage and contributes news, reviews, previews, features, commerce, and wiki content.
Alejandro Josan
Alejandro Josan specialises in turning complex, high‑information subjects into concise, usable narratives with facts first and minimal opinion. He writes guides, lists, and features for GameTyrant, focusing on step‑by‑step instructions, completion times, and whether in‑game systems are worth a player’s time. His work on titles like Rhapsody in Scarlet, Harvest Moon: Echoes of Teradea, and High on Life 2 explains progression, mechanics, systems, and different completion paths with clear numeric framing. He also breaks down layered systems in games such as Palworld and Infinite Craft into short, direct explanations. Outside GameTyrant, he has an extended track record on live‑service games, especially Destiny 2, covering tier lists, seasonal content, weapon “god rolls,” patch changes, and build optimisation. At Suggest, he is a resident crime expert reporting on breaking crime news and rare medical cases with clear timelines and careful use of official information.
Alex Van Aken
Alex Van Aken is a multimedia video game journalist who specializes in long-form documentaries, developer profiles, and weekly conversation-driven coverage of major releases and industry trends. He is senior video editor at Game Informer, where he leads the video team, travels for cover stories and studio visits, and hosts The Game Informer Show podcast. His reporting centers on cover story features and developer-focused coverage that highlight how games are designed and produced, often anchored to tentpole titles like Assassin’s Creed Mirage, Halo: Campaign Evolved, and World of Warcraft. Van Aken also writes previews, impressions, and reviews across action-adventure franchises, live-service expansions, and racing games. He builds independent game documentaries, appears on major industry platforms, and cites consulting experience on notable series, grounding his work in visual and audio storytelling and direct access to creators.
Alexander Lee
Alexander Lee covers how games, platforms and creators intersect with business. He leads news coverage at GamesBeat across gaming, entertainment, technology, the creator economy and the future of media. His core beat is platform strategy, live services and new game models, with close attention to Roblox, creator tools, monetization, communication features, safety and emerging technology. He also covers esports, content creators, regulation, accessibility and how design choices affect players and developers. Before GamesBeat, he covered gaming, esports and creators through advertising and marketing. His reporting connects product changes and policy decisions to their effects on companies, creators and audiences. He reports from industry events, uses participant voices to show business impact and analyzes longer-term strategy. He also hosts and joins podcast conversations with industry leaders.