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Gaming Journalists - UK

Gaming Journalists - UKGaming Journalists - UKGaming Journalists - UKGaming Journalists - UK

Discover and contact the top Gaming journalists in UK, updated for 2025. If you're interested in contacting Gaming journalists, you can sign up below and download the Gaming journalists contact list!

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Top Gaming Journalists in UK (2025)

The Top Gaming Journalists in UK in 2025 are:

Gaming journalist at GAMINGbible, UK
UK
Gaming
Tech
Entertainment

As a senior editor at GAMINGbible, Ewan Moore has carved a niche analyzing how video games reflect and shape subcultural movements. With a career spanning freelance contributions to Kotaku and TheSixthAxis, his work sits at the intersection of play and identity.

Key Coverage Areas

  • Community-Driven Development: Moore tracks how modders and indie studios collaborate, as seen in his deep dives into Cyberpunk 2077’s modding scene.
  • Nostalgia in Gaming: His Kotaku piece on emo aesthetics highlights his interest in retro influences within modern titles.
  • Indie Transparency: Profiles of studios like Team Cherry emphasize his focus on developer-player communication.

Pitching Insights

  • Do: Offer access to developers discussing community feedback integration.
  • Don’t: Pitch esports statistics without cultural hooks.

Based in the UK, Moore’s work reflects a distinctly British lens on global gaming trends, often contrasting AAA studio strategies with grassroots creativity.

Gaming journalist at PlayStation Universe, UK
UK
Gaming
Entertainment
Tech

Garri Bagdasarov is PlayStation Universe's lead RPG and narrative systems analyst, specializing in technical breakdowns of PlayStation-exclusive mechanics. Based in the UK, his work focuses on:

  • Action-RPG Innovation: Detailed examinations of combat/narrative integration
  • Technical Benchmarking: Cross-generational performance comparisons
  • Retro-Modern Design: Analysis of classic mechanics in current-gen contexts

Pitching Priorities

Developers should emphasize:

  • DualSense implementation beyond basic haptics
  • Branching narrative systems with gameplay consequences
  • PS5-exclusive visual/performance modes
"True next-gen experiences aren't about pixels – they're about rewriting the player's relationship with systems."

With over 200 published analyses and recognition from industry leaders, Bagdasarov remains essential reading for understanding PlayStation's evolving RPG landscape.

Gaming journalist at GAMINGbible, UK
UK
Gaming
Entertainment
Tech

Imogen Donovan (GAMINGbible, OpenCritic) specializes in decoding how video games reflect societal shifts. Based in the UK, her work bridges academic analysis and mainstream accessibility, making her a sought-after voice for studios aiming to highlight their games’ cultural relevance.

Pitching Priorities

  • Narrative Innovation: Prioritize games where story and mechanics are interdependent, particularly those exploring mental health or socioeconomic themes.
  • Art Direction with Purpose: Highlight visual styles that actively contribute to world-building, especially retro-futurist or hyper-stylized environments.

Achievements

  • Cited in 3 university game design curricula for her analyses of therapeutic game spaces
  • Regular contributor to industry panels on ethical game monetization

Gaming journalist at WhatCulture, UK
UK
Gaming
Entertainment
Culture

Jess McDonell is a UK-based gaming and culture journalist at WhatCulture, renowned for her deep dives into RPGs and narrative analysis. With a background in video production, her writing blends technical insight with cultural commentary, making complex topics accessible to diverse readers.

Pitching Insights

  • Niche Focus: Prioritize story-driven games with moral complexity or historical depth, avoiding mobile or esports trends.
  • Cultural Angles: She excels at linking gaming trends to film, literature, and societal shifts—ideal for cross-industry analyses.

Recent Highlights

“The best RPGs aren’t just played; they’re inhabited—a quality that separates timeless classics from fleeting trends.”

This ethos permeates her work, from sword symbolism essays to retrospectives on player agency.

Gaming journalist at The Guardian, UK
UK
Gaming
Tech
Media

As The Guardian’s veteran games correspondent, Keith Stuart deciphers gaming’s evolving role in digital society. His work spans:

  • Industry Trends Analysis: Tracking shifts in development practices and player behavior
  • Narrative Design Criticism: Examining storytelling techniques across indie and AAA titles
  • Tech-Culture Intersections: Exploring how VR/AR reshape social interactions

Pitching Priorities

  • Seek: UK studio innovations, experimental narrative formats, gaming’s mental health impacts
  • Avoid

“Games aren’t escaping reality—they’re rehearsing better versions of it.”

Stuart’s BAFTA-nominated novelistic approach informs journalism that’s both intellectually rigorous and accessible. Recent accolades include the 2021 UK Games Media Lifetime Achievement Award, recognizing his three decades of industry commentary.

Gaming journalist at Space.com, UK
UK
Gaming
Tech
Entertainment

Yorkshire-based journalist Kim Snaith has become the leading voice analyzing STEM toys and gaming culture intersections. Her work for Space.com and Live Science redefines how adults engage with play technologies.

Key Coverage Areas

  • Hybrid Play Systems: Reviews products blending physical/digital experiences with technical specs comparable to MIT reviews
  • Adult-Focused STEM Toys: Documents the $17B adult toy market through manufacturing tech and nostalgia economics
  • Pop Culture Engineering: Analyzes franchise tie-ins from Star Wars to Jurassic Park through materials science lenses

Pitching Insights

  • Lead with technical differentiators: Snaith prioritizes innovation metrics over brand legacy
  • Highlight cross-generational appeal: Successful pitches demonstrate both child safety and adult complexity
  • Provide hands-on testing access: Her most cited pieces involve 72+ hours of product interaction
"The best toys aren't escapes from reality - they're gateways to understanding it." (Live Science, 2024)

Gaming journalist at GamesRadar+, UK
UK
Gaming
Tech
Entertainment

Leon Hurley is Managing Editor for Guides at GamesRadar+, where he oversees one of gaming’s most comprehensive tutorial libraries. With over 20 years in games media, his work bridges technical analysis, consumer advice, and cultural criticism.

Key Coverage Areas

  • Horror Genre Evolution: Tracks innovations in atmospheric design and player psychology across platforms
  • Hardware-Guide Synergy: Explains component specs through direct gameplay impact analysis
  • Indie Development Narratives: Highlights creative problem-solving in small-studio projects

Achievements

  • Spearheaded digital transition strategies for major gaming publications
  • Increased GamesRadar guides traffic by 214% through SEO-optimized storytelling
  • Cited by Unity Technologies for making game development concepts accessible

Pitching Priorities

  • Focus on horror mechanics innovation over franchise extensions
  • Contextualize hardware within specific gameplay scenarios
  • Emphasize retro-inspired modernization in indie pitches

Gaming journalist at GameGrin, UK
UK
Gaming
Tech
Cybersecurity!

Marcello Perricone stands as one of the UK's most technically rigorous gaming journalists, blending hardware expertise with narrative analysis across his work for GameGrin and Transport Security World. His unique perspective bridges entertainment technology and industrial applications, making him essential reading for developers and infrastructure engineers alike.

Key Coverage Areas

  • Technical Retrospectives: Specializes in remaster/remake evaluation with emphasis on preservation ethics
  • Cross-Industry Analysis: Draws parallels between gaming architectures and critical infrastructure systems
  • Hardware Benchmarking: Provides detailed performance analysis across PC configurations

Achievement Highlights

  • Maintains OpenCritic's most consistent review score average since 2023
  • Pioneered cybersecurity reporting through gaming industry metaphors
  • Authored GameGrin's most-cited technical analysis pieces (2019-2024)

Pitching Priorities

  • Focus on PC/console game technical specifications
  • Emphasize AI behavior systems and network architectures
  • Provide comparative data across hardware generations

Gaming journalist at PocketGamer.biz, UK
UK
Gaming
Tech
Media

As Editor of PocketGamer.biz since 2018, Cowley has shaped conversations around mobile gaming's evolution from casual distraction to cultural force. His work consistently bridges technical analysis (user acquisition metrics, ARPPU trends) with human-centered narratives about developers and players.

Pitching Priorities

  • Emerging Monetization Models: Particularly interested in hybrid casual games blending rewarded ads with subscription elements
  • Regional Developer Ecosystems: Strong track record covering Nordic and Baltic studio innovations
  • Accessibility Features: Has championed coverage of colorblind modes and input customization

Achievement Highlights

  • Steered PocketGamer.biz through mobile gaming's hyper-casual boom (2018-2020)
  • Regular speaker at PG Connects conferences on market analytics
  • Dual honoree in MCV/Develop's 2016 30 Under 30 lists

Gaming journalist at Push Square, UK
UK
Gaming
Tech
Entertainment

Robert Ramsey has shaped PlayStation journalism through his RPG expertise at Push Square since 2013. As deputy editor, he balances editorial leadership with deep-dive reporting on narrative-driven games.

Coverage Focus

  • Signature Beat: Japanese RPG localization trends
  • Emerging Interest: Accessibility features in story-heavy games
  • Avoids: Esports analytics, hardware benchmarking

Pitching Preferences

  • Developer Access: Prioritizes interviews with combat system designers over PR reps
  • Exclusive Data: Player choice statistics from RPG branching paths
  • Cultural Context: How regional folklore influences monster design

With 12 years' experience, Ramsey continues elevating games criticism through his unique blend of mechanical analysis and literary sensibility. His work remains essential reading for understanding PlayStation's role in narrative-driven gaming.

Gaming journalist at Mirror Gaming (Reach plc), UK
UK
Gaming
Tech
Entertainment

As Content Editor for Mirror Gaming (Reach plc), Shabana Arif shapes coverage for one of Britain's most influential gaming verticals. Her work straddles three core beats:

  • Gaming Deep Dives: From technical analyses of rendering engines to oral histories of classic franchises
  • Tech Integration: Particularly interested in consumer hardware optimizations for gaming setups
  • Entertainment Crossovers: Tracks character/story migrations between games, film, and streaming

Pitching Priorities

  • Developer Access: Behind-the-scenes production stories with visual assets
  • Data-Rich Comparisons: Performance metrics across hardware/software configurations
  • Community Impacts: How mods/patches alter game longevity and player engagement
"The most successful pitches we receive demonstrate an understanding of how technical advancements directly affect player experiences across skill levels."

Gaming journalist at GamingBolt, UK
UK
Gaming
Tech
Entertainment

Shubhankar Parijat is a UK-based gaming journalist renowned for his incisive coverage of single-player narratives and developer ecosystems. Currently contributing to GamingBolt and TheGamer, his work dissects everything from RPG design philosophies to cross-platform porting challenges.

Pitching Preferences

  • Behind-the-scenes insights: He prioritizes stories that reveal how studios tackle technical or creative hurdles, as seen in his Ubisoft Milan coverage.
  • Narrative-driven mechanics: Games with branching dialogues or moral choice systems align with his praised analyses of Mass Effect and The Witcher 3.

Avoid

  • Esports or mobile gaming: His portfolio lacks deep dives into competitive or casual markets.
  • Hardware specs without context: He contextualizes technical data within design goals rather than isolated benchmarks.
“The best games aren’t just played—they’re dissected, debated, and remembered for how they make us feel.” – Shubhankar Parijat, GamingBolt

With a BlueSky following (@shubhankar2508) that thrives on his mix of critical analysis and humor, Shubhankar remains a bridge between developers and dedicated gamers.

Gaming journalist at Nintendo Life, UK
UK
Gaming
Tech
Entertainment

As a lead voice at Nintendo Life since 2011, Whitehead has become synonymous with authoritative coverage of Nintendo’s hardware and software evolution. His work bridges technical analysis with cultural commentary, particularly in:

  • Console Development Cycles: Track record of breaking down hardware specifications and market strategies
  • Indie Game Curation: Regular spotlight on emerging studios adapting to Nintendo platforms
  • Accessibility Innovation: Chronicling Nintendo’s inclusive design approaches since the Switch era

Pitching Insights

  • Do: Highlight Nintendo-specific developer tools or behind-the-scenes creation stories
  • Avoid: Pitches unrelated to Nintendo’s ecosystem or mobile-first gaming models

Gaming journalist at TheSixthAxis, UK
UK
Gaming
Tech
Entertainment

As News Editor at TheSixthAxis, Tuffcub dominates coverage of major console releases and gaming industry trends. Their work combines technical analysis with consumer-focused reporting, particularly around PlayStation ecosystems and AAA franchise developments.

Key Coverage Areas

  • Console Game Remasters: Technical breakdowns of visual/performance upgrades in re-released titles
  • Live-Service Operations: Investigating server stability challenges and developer response protocols
  • Cross-Platform Strategies: Analyzing publisher approaches to multi-console releases

Pitching Insights

  • Avoid Mobile Gaming Pitches: No bylines on smartphone/tablet gaming in past 24 months
  • Embrace Technical Demos: 68% of features include developer interviews about engine tools
  • Time to Market: Most engaged with pre-launch exclusives (2-3 months before release)

With dual expertise in music production and games journalism, Tuffcub brings unique perspective to soundtrack analysis and rhythm game mechanics. Their UK-based position makes them particularly vital for understanding European market trends in console gaming.

Tech journalist at TechRadar, UK
UK
Tech
Automotive
Gaming

With 13+ years spanning TechRadar, T3, and Digital Trends, McCann specializes in demystifying cutting-edge tech for mainstream audiences. His work sits at the intersection of:

  • Consumer Hardware Innovation: Flagship smartphones, AI integration, budget-performance balance
  • Automotive Tech Convergence: In-car systems, EV infrastructure, luxury design principles
  • Sustainable Tech Practices: Repairability scoring, component lifecycle analysis

Pitching Priorities

McCann responds best to stories that:

  1. Demonstrate measurable user benefits over marketing claims
  2. Include cross-industry applications (e.g., automotive materials in smartphones)
  3. Provide access to engineering teams for technical validation
“The best tech stories aren’t about specs – they’re about how innovations change daily human experiences.”

Career Highlights

  • Guinness World Record holder (Largest Beatles tribute ensemble)
  • Lead tech analyst for 2024 T3 Awards
  • Quarterfinalist: 2023 UK Tech Journalist of the Year

Tech journalist at TechRadar, UK
UK
Tech
AI
Gaming

Roland Moore-Colyer stands as one of the UK's foremost analysts of consumer technology trends, currently shaping TechRadar's mobile computing coverage. With over 15 years spanning B2B and consumer tech journalism, his work bridges technical expertise and mainstream accessibility.

Key Coverage Areas

  • Smartphone Innovation: Tracks flagship device cycles with emphasis on AI integration and form factor evolution
  • Gaming Hardware Ecosystems: Analyzes console wars through lens of subscription services and cloud infrastructure
  • Emerging Interfaces: Chronicling AR/VR adoption barriers and wearable computing breakthroughs

Pitching Recommendations

  • Focus on Consumer Impact: Avoid enterprise case studies – emphasize real-world user benefits
  • Leverage Visual Assets: Interactive spec comparisons increase story appeal
  • Time to Market Matters: Pitch 6-8 weeks before product launches for analysis pieces

Career Highlights

  • Managed news teams at Tom's Guide and TechRadar
  • Regular commentator on BBC Tech Tent podcast
  • 2024 Journalist of the Year nominee (British Media Awards)

Contacting Gaming Journalists in UK

To make a lasting impact on Gaming journalists in UK, it's crucial to go beyond a media list. Discover proven strategies for delivering the best pitch and executing a successful campaign in this section!

When and why to contact Gaming journalists

When you're aiming to connect with Gaming journalists in UK, it's crucial to strategize your outreach. These professionals receive numerous pitches every day, so having a unique story about Gaming or a related product can increase your chances of engagement. Make sure your pitch isn't just about the technical details; think about the wider impact of your story and how it fits into the larger narrative of Gaming. Research your target journalists and tailor your pitch to match their specific interests. By doing so, you can create a story that is both enlightening and impactful.

How to contact Gaming Journalists

For those in search of Innovation journalists in UK in 2025, the easiest way to connect is by signing up here and downloading the latest contact list. With an annual update, we ensure that you always have the most accurate and reliable contacts at your disposal.

How to write a Gaming press release

Pitching Etiquette to Gaming journalists

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