Mollie Russell
Mollie Russell covers tabletop games at Wargamer with a focus on how big franchises and the companies behind them are changing what players can expect from their favourite systems and settings. Her work stands out for tracking the business and production decisions that shape fan experiences, especially when major adaptations, licensing partnerships, or cancellations collide with long-running communities.
Tabletop pillars and their offshoots
Russell’s core beat is the major tabletop brands that anchor hobby gaming, particularly Dungeons & Dragons, Warhammer, and Magic: The Gathering. In recent coverage, she reports on Hasbro and Wizards of the Coast cancelling the planned Dungeons & Dragons action roleplaying videogame “Daggerheart” less than a year after it was announced, explaining how this decision affects expectations for D&D’s broader digital push. She regularly writes service pieces that help readers navigate these flagship systems, such as guides to the current D&D sourcebooks, overviews of new campaign settings, and explainers on key rules changes between editions.
Across these stories she treats D&D and similar games as living platforms, showing readers how official decisions ripple through organised play, streaming, and home tables.
From rules and factions to practical buying advice
A large part of Russell’s archive consists of explainers and list-driven pieces that break complex rules, faction ecosystems, and product lines into concise, usable information. She covers Warhammer 40,000 faction updates, codex releases, and balance changes, often framing them in terms of what they mean for collectors and competitive players choosing an army. She also writes breakdowns of the best starter boxes, miniatures ranges, and accessory products for tabletop gamers who are deciding where to spend time and money.
Her approach is practical and comparative: she highlights what has changed, what is new, and which options offer good value or a smoother learning curve for people coming into a system mid-cycle.
Licensing, crossovers, and the edges of the hobby
Beyond the tabletop core, Russell tracks how big media and consumer brands move into gaming spaces through licensed adaptations and collaborations. Recent headlines include coverage of crossover products that bring external franchises into Magic: The Gathering, and board game tie-ins for well-known film and TV properties. She pays close attention to how these deals alter tone, mechanics, and collectability, asking whether a given tie-in genuinely enriches a game or mainly serves as a marketing layer.
This recurring interest in the boundaries of the hobby makes her a useful reader of trends where entertainment, merchandise, and game design overlap.
News-first angle on the hobby industry
While much of Wargamer’s output is evergreen guidance, Russell frequently works in a straight news mode when decisions by large publishers become a story in themselves. Her report on the cancellation of a high-profile D&D videogame sits alongside coverage of delays, policy changes, and platform shifts that affect how players access rules and digital tools. She writes clear, headline-driven updates that give essential facts quickly, then situates them within the commercial strategies and previous moves of the same companies.
The through-line is a focus on how industry choices - whether about digital expansions, licensing, or product roadmaps - land with the people who buy, paint, and play these games.
4 more technology journalists.
Aaron Brown
Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.
Aaron Trueman
Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.
Adam Riley
Adam Riley’s reporting stands out for showing how products perform in real life, not just on paper. He is operations director at Cubed3, where he writes hands-on reviews of gaming hardware, audio gear, accessories, storage, smart tech and creator tools. His beat includes headsets, earbuds, speakers, lights, docks, chargers, power banks, stands, gaming chairs and desktop gear, judged by usability, reliability, comfort and everyday performance. He also covers industry design and engineering through interviews, plus UK game charts and release trends. His wider work includes reviews of Japanese snack, beauty and lifestyle boxes, event reports and live music. He links technical features to gaming, streaming and mobile work, tests how products fit into busy setups, and explains where design choices, software limits or missing features affect daily use.
Al Landes
Al Landes focuses on what AI, security, and hardware choices mean for everyday users. He is a long-time tech writer and managing editor at Gadget Review, where he oversees review writers and reports for the technology desk. His work covers AI agents, privacy, cybersecurity, personalized tech, consumer hardware, accessories, and practical troubleshooting. He examines issues such as Meta’s Muse, Google’s Personal Intelligence, malware in anime wallpapers, and McAfee’s focus on identity and personal data. His hardware coverage includes iPhone cases, Apple TV 4K, and the Apple–Samsung rivalry. He also writes about hotel technology, science claims, and sports technology such as the PONGBOT Aura training robot. He uses hands-on testing, clear explainers, and evidence-based reporting to show risks, benefits, trade-offs, and whether a product or upgrade is worth the money.