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Liv McMahon - Technology reporter

BBC NewsUK
Interested in
Artificial IntelligenceOnline SafetySocial MediaCybersecurity
About

Liv McMahon reports on how powerful digital systems, especially artificial intelligence and major online platforms, shape safety, security and everyday life. She is a technology reporter at the BBC, covering AI models, social media, online regulation, cybersecurity incidents and the businesses behind them. Her work combines news reporting with clear explainers and human-led stories that show the consequences of emerging technologies.

AI models, safety warnings and corporate decisions

McMahon’s core focus is the rapid development of advanced AI systems and the risks that come with them.

She covers major model launches and upgrades, such as OpenAI’s GPT-5, tracking claims about heightened capabilities alongside expert access and technical scrutiny. She reports closely on safety concerns within AI firms, including OpenAI’s decision to scrap the rollout of a new model over internal safety standards.

Her coverage extends to Anthropic’s Claude Mythos, explaining what the tool is, how it can outperform humans at certain hacking and cyber-security tasks, and why regulators and financial institutions treat it as a potential systemic risk. Across these pieces she anchors technical news in concrete consequences, from corporate investment plans and paused infrastructure projects to warnings from AI safety institutes and senior researchers who argue the world is “in peril” and leave high-profile roles over existential concerns.

Social media trials, watchdog investigations and online harms

Another strand of her beat examines how social media platforms and generative AI tools affect users, particularly children and teenagers, and how regulators respond. McMahon reports on major legal actions against platforms such as Meta, detailing addiction lawsuits and jury trials that test how Instagram and Facebook target and harm young users.

She follows the remedies ordered by courts, including changes to likes for under-18s, restrictions on nudity and limits on push notifications, showing how legal decisions translate into product and policy shifts. She also covers investigations into Elon Musk’s X, focusing on its Grok AI tool and evidence of sexualised and abusive images being generated and shared, including images of children.

Her reporting in this area consistently links platform design and AI features to tangible harms, documenting the steps taken by regulators and watchdogs when those harms cross legal and ethical lines.

Cybersecurity breaches and gaming giants

McMahon frequently reports on cybersecurity incidents where entertainment and gaming companies meet sophisticated online crime.

She has covered repeated hacking of Grand Theft Auto developer Rockstar Games, detailing how criminal groups gain access to servers, threaten to leak stolen material and negotiate ransom demands. Her reporting includes direct engagement with hacking groups and company responses that downplay operational impact while confirming specific data exposures. Alongside breaches, she writes about blockbuster titles such as GTA 6, providing clear explainers on what audiences need to know about major releases and the business context behind them.

In stories about Claude Mythos, she also explores how AI systems themselves can become cyber tools, surfacing long-dormant software bugs and exploiting vulnerabilities, which connects her gaming and cybersecurity coverage back to the broader AI safety questions on her beat.

Digital platforms, policy and the business of tech

McMahon’s work often sits at the intersection of technology policy, geopolitics and corporate strategy.

She has reported on contested ownership and control of social media platforms, including coverage of a Trump-era deal reshaping TikTok’s operations in the United States and shifting control of its algorithm and board. She follows how big technology firms respond to economic pressures and the opportunities presented by AI, such as Amazon’s decision to cut thousands of corporate roles as part of a more “lean” reorganisation geared towards artificial intelligence.

Her stories on OpenAI’s data centre projects show how energy costs, regulation and infrastructure shape where and how AI capabilities are built, including multi-billion-pound investments being paused or redesigned. In these pieces she connects policy decisions, boardroom strategies and regulatory debates, giving a clear view of how digital platforms and AI businesses move under political and economic constraints.

Explainers, digital culture and multimedia reporting

Beyond breaking news, McMahon is a multimedia journalist who writes about technology, digital culture, lifestyle and sexuality. Her experience spans straight news, in-depth features, explainers and critical commentary, allowing her to adapt format to subject and audience.

The BBC work includes live coverage and collaborative reporting with editors and specialist correspondents, particularly on complex AI and cybersecurity topics where joint bylines help combine technical, economic and policy detail. Outside daily news, she has skills in video and sound editing, graphic design and data visualisation, which support visually and sonically rich storytelling around technology’s impact.

Across formats, her reporting keeps emerging tools and platforms grounded in specific people, institutions and cases, making abstract debates about AI, platforms and safety concrete and accessible.

Also covering this beat

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gbnews.com

Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.

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Aaron Trueman

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Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.

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Adam Riley

cubed3.com

Adam Riley’s reporting stands out for showing how products perform in real life, not just on paper. He is operations director at Cubed3, where he writes hands-on reviews of gaming hardware, audio gear, accessories, storage, smart tech and creator tools. His beat includes headsets, earbuds, speakers, lights, docks, chargers, power banks, stands, gaming chairs and desktop gear, judged by usability, reliability, comfort and everyday performance. He also covers industry design and engineering through interviews, plus UK game charts and release trends. His wider work includes reviews of Japanese snack, beauty and lifestyle boxes, event reports and live music. He links technical features to gaming, streaming and mobile work, tests how products fit into busy setups, and explains where design choices, software limits or missing features affect daily use.

UK·Technology
AL

Al Landes

gadgetreview.com

Al Landes focuses on what AI, security, and hardware choices mean for everyday users. He is a long-time tech writer and managing editor at Gadget Review, where he oversees review writers and reports for the technology desk. His work covers AI agents, privacy, cybersecurity, personalized tech, consumer hardware, accessories, and practical troubleshooting. He examines issues such as Meta’s Muse, Google’s Personal Intelligence, malware in anime wallpapers, and McAfee’s focus on identity and personal data. His hardware coverage includes iPhone cases, Apple TV 4K, and the Apple–Samsung rivalry. He also writes about hotel technology, science claims, and sports technology such as the PONGBOT Aura training robot. He uses hands-on testing, clear explainers, and evidence-based reporting to show risks, benefits, trade-offs, and whether a product or upgrade is worth the money.

UK·Technology
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