Liam Squires-Hand
Liam Squires-Hand writes for GamingOnLinux on the technology beat, focusing on the nuts and bolts that make modern games run well on Linux. His coverage centres on how new software layers and GPU features translate into practical gains for players, especially around responsiveness and performance. He tracks the intersection of graphics hardware and Linux-specific tooling rather than broad industry news.
Linux gaming latency and GPU features
Squires-Hand covers Linux gaming at the level of graphics stacks and performance tooling, rather than only at the level of individual titles. In his piece on a new “low_latency_layer” that brings Reflex and Anti-Lag 2 to AMD and Intel GPUs on Linux, he looks at how latency-reduction features are exposed to Linux users across different hardware vendors. By highlighting support for both AMD and Intel GPUs in that context, he shows an interest in cross-vendor enablement rather than single-ecosystem lock-in. His work in this area gives technically minded Linux gamers a view into what new layers and APIs can do for real-time responsiveness.
Technology-focused coverage for Linux gamers
Within GamingOnLinux, Squires-Hand’s work sits firmly in technology reporting rather than general entertainment coverage. He concentrates on the software components and system-level changes that affect Linux gaming, such as performance layers that sit between the game and the GPU. His stories serve readers who care how underlying drivers, libraries, and tooling shape the experience of playing on Linux, especially when new features promise lower input lag and smoother play.
4 more technology journalists.
Aaron Brown
Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.
Aaron Trueman
Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.
Alessio Palumbo
Alessio Palumbo is a video games and gaming technology reporter for Wccftech who pairs insider sourcing with close technical reading to show what major releases and platform changes mean in practice for players. He focuses on blockbuster franchises, high-impact industry news and long-running tentpole games, tracking how official messaging, leaks and filings evolve between reveal and release. His coverage stresses what is confirmed, what is marketing spin and what remains rumour, often centering precise claims about launch windows, content scope, monetisation, regional availability and feature sets. He brings a strong technical lens to performance, graphics modes, patches and emerging hardware, turning news into practical buying and upgrade guides. He supplements this with structured developer Q&As and detailed reviews and previews that scrutinise systems, performance and technical stability alongside design and pacing.
Alex Co
Alex Co stands out for fast, player-facing coverage of live-service games, patch notes, and the infrastructure that keeps them running. He leads news coverage at MP1st and focuses on multiplayer and shooter franchises, especially live-service shooters and co-op action games. He covers seasons, balance passes, matchmaking changes, anti-cheat measures, weapon tuning, meta shifts, server outages, scheduled downtime, and connectivity problems. He also reports on platform strategy, including exclusivity windows, cross-play, subscription services, and PC ports of console exclusives. His stories use clear change logs and plain language to show what is new, what is broken, and what has been fixed, with separate reporting on leaks, early documentation, and other non-official information.