Liam Squires-Hand
Liam Squires-Hand writes for GamingOnLinux on the technology beat, focusing on the nuts and bolts that make modern games run well on Linux. His coverage centres on how new software layers and GPU features translate into practical gains for players, especially around responsiveness and performance. He tracks the intersection of graphics hardware and Linux-specific tooling rather than broad industry news.
Linux gaming latency and GPU features
Squires-Hand covers Linux gaming at the level of graphics stacks and performance tooling, rather than only at the level of individual titles. In his piece on a new “low_latency_layer” that brings Reflex and Anti-Lag 2 to AMD and Intel GPUs on Linux, he looks at how latency-reduction features are exposed to Linux users across different hardware vendors. By highlighting support for both AMD and Intel GPUs in that context, he shows an interest in cross-vendor enablement rather than single-ecosystem lock-in.
His work in this area gives technically minded Linux gamers a view into what new layers and APIs can do for real-time responsiveness.
Technology-focused coverage for Linux gamers
Within GamingOnLinux, Squires-Hand’s work sits firmly in technology reporting rather than general entertainment coverage. He concentrates on the software components and system-level changes that affect Linux gaming, such as performance layers that sit between the game and the GPU. His stories serve readers who care how underlying drivers, libraries, and tooling shape the experience of playing on Linux, especially when new features promise lower input lag and smoother play.
4 more technology journalists.
Aaron Brown
Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.
Aaron Trueman
Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.
Adam Riley
Adam Riley’s reporting stands out for showing how products perform in real life, not just on paper. He is operations director at Cubed3, where he writes hands-on reviews of gaming hardware, audio gear, accessories, storage, smart tech and creator tools. His beat includes headsets, earbuds, speakers, lights, docks, chargers, power banks, stands, gaming chairs and desktop gear, judged by usability, reliability, comfort and everyday performance. He also covers industry design and engineering through interviews, plus UK game charts and release trends. His wider work includes reviews of Japanese snack, beauty and lifestyle boxes, event reports and live music. He links technical features to gaming, streaming and mobile work, tests how products fit into busy setups, and explains where design choices, software limits or missing features affect daily use.
Al Landes
Al Landes focuses on what AI, security, and hardware choices mean for everyday users. He is a long-time tech writer and managing editor at Gadget Review, where he oversees review writers and reports for the technology desk. His work covers AI agents, privacy, cybersecurity, personalized tech, consumer hardware, accessories, and practical troubleshooting. He examines issues such as Meta’s Muse, Google’s Personal Intelligence, malware in anime wallpapers, and McAfee’s focus on identity and personal data. His hardware coverage includes iPhone cases, Apple TV 4K, and the Apple–Samsung rivalry. He also writes about hotel technology, science claims, and sports technology such as the PONGBOT Aura training robot. He uses hands-on testing, clear explainers, and evidence-based reporting to show risks, benefits, trade-offs, and whether a product or upgrade is worth the money.