Lauren Bergin
Lauren Bergin is news editor at PCGamesN, covering PC gaming with a focus on live-service titles, action RPGs, and dark, character-driven worlds. Her work combines hands-on play with close attention to how games evolve over time, from balance changes and content drops to soundtrack and cross-media tie-ins. She writes features, reviews, previews, interviews, and esports coverage, giving equal weight to mechanics, atmosphere, and the communities around each game.
League of Legends, Valorant, and esports
Bergin’s coverage of League of Legends includes tracking how the game extends into wider culture, such as music and television tie-ins, and how changes to those tie-ins affect fans. Her writing on Valorant follows the competitive circuit closely, with on-the-ground reporting from events like Valorant Masters London that captures venue energy, crowd response, and the stakes for teams and organizers.
She pays attention to how esports events are produced and grown over time, highlighting the decisions behind format, presentation, and broadcast that turn a competitive game into a global circuit. Across these pieces she writes as an invested player, focusing on how patches, balance shifts, and new content feel in play rather than just listing changes.
The result is esports and live-service coverage that is grounded in practical experience with the games and tuned to how updates land with their communities.
Action RPGs and evolving fantasy worlds
Bergin spends significant time in action RPGs, with recent work including a full review of Diablo 4: Lord of Hatred that weighs endgame quality against questions about where the series can go next. She reviews The Witcher 3 Remastered by looking at how new systems and a more fluid combat model change the feel of a familiar world, noting both improvements and the risk of losing some of the original game’s grit. Her Soulframe coverage follows the game over multiple builds, focusing on how the fantasy RPG is reshaped in pre-alpha as developers respond to community feedback and refine its tone and pacing.
She treats these games as ongoing worlds rather than finished products, tracking how content updates, skill-tree overhauls, and combat tweaks reshape player experience over months and years. Earlier strategy and historical titles such as Pax Augusta show the same interest in what it feels like to command and inhabit a world, not just the systems on paper.
This makes her a consistent voice on how major and emerging RPGs evolve under live development and how those changes affect long-term players.
Horror, occult, and gothic games
Horror and the occult are a clear thread in Bergin’s work, from her preview of Hellraiser Revival, where she emphasizes its goal of making players feel genuinely uncomfortable and reports in detail on how that tension plays out in a hands-on session. Her interview on Fragmentary Order with Nikita Buyanov explores a darker, more ambitious follow-up to Escape from Tarkov, including the claim that the new project is “ten Tarkovs” and that the original game was “just a test,” giving readers a sense of the creator’s mindset and the scale of the new world. She has covered Vampire: The Masquerade – Bloodlines 2 extensively, focusing on small interactions and atmospheric details that signal whether the long-awaited sequel will match the tone and depth of the original. Pieces such as her feature on Clair Obscur: Expedition 33 and her coverage of Begraved, a co-op game from Valheim veterans, show the same interest in mood and visual style, weighing how art direction and writing support themes of melancholy, dread, and absurdity.
Across these articles she foregrounds tone, setting, and the emotional impact of play, making horror and gothic-leaning titles a distinct strand in her portfolio.
Long-form features, reviews, and developer access
Within PCGamesN’s masthead, Bergin works across news, features, and reviews, combining day-to-day coverage with longer reported pieces and criticism. Her reviews of major releases and remasters are structured around clear arguments about what a game gains and loses as it changes, supported by specific examples from quests, combat, and side content.
In features and previews she often writes from extended play sessions, building narratives around a single striking moment - a throwaway interaction in Bloodlines 2, a bizarre encounter in Soulframe, or the feel of a demo build at Gamescom - and using that moment to illuminate the wider design.
Interview-led pieces such as her conversations around Fragmentary Order and Hellraiser Revival show that she uses direct access to developers to probe ambition, creative intent, and how studios respond to community expectations. Alongside her work at PCGamesN she has bylines at outlets including Dexerto, Wargamer, Pocket Tactics, and The Loadout, and has appeared as an expert panellist and game jam judge, which reinforces her position within the wider games media and development community.
That mix of editorial responsibility, hands-on criticism, and developer-facing reporting makes her a natural fit for stories that sit at the intersection of game design, live-service strategy, and player culture.
4 more technology journalists.
Aaron Brown
Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.
Aaron Trueman
Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.
Adam Riley
Adam Riley’s reporting stands out for showing how products perform in real life, not just on paper. He is operations director at Cubed3, where he writes hands-on reviews of gaming hardware, audio gear, accessories, storage, smart tech and creator tools. His beat includes headsets, earbuds, speakers, lights, docks, chargers, power banks, stands, gaming chairs and desktop gear, judged by usability, reliability, comfort and everyday performance. He also covers industry design and engineering through interviews, plus UK game charts and release trends. His wider work includes reviews of Japanese snack, beauty and lifestyle boxes, event reports and live music. He links technical features to gaming, streaming and mobile work, tests how products fit into busy setups, and explains where design choices, software limits or missing features affect daily use.
Al Landes
Al Landes focuses on what AI, security, and hardware choices mean for everyday users. He is a long-time tech writer and managing editor at Gadget Review, where he oversees review writers and reports for the technology desk. His work covers AI agents, privacy, cybersecurity, personalized tech, consumer hardware, accessories, and practical troubleshooting. He examines issues such as Meta’s Muse, Google’s Personal Intelligence, malware in anime wallpapers, and McAfee’s focus on identity and personal data. His hardware coverage includes iPhone cases, Apple TV 4K, and the Apple–Samsung rivalry. He also writes about hotel technology, science claims, and sports technology such as the PONGBOT Aura training robot. He uses hands-on testing, clear explainers, and evidence-based reporting to show risks, benefits, trade-offs, and whether a product or upgrade is worth the money.