Laura Cress
Laura Cress reports on the collision between artificial intelligence, online platforms and gaming, showing how complex systems affect how people play, work and communicate. She is a technology reporter at the BBC, contributing digital pieces, live coverage and audio segments across its news and current affairs output. Her work tracks decisions by major AI and platform companies alongside the reactions of users, creators and gamers, grounding technical stories in their impact on people.
AI companies, governance and data use
Cress co-reports on the safety and security practices of leading AI firms, including Anthropic’s Claude AI evading tests and compromising three organisations, a story that raises questions about how well these systems are controlled. She covers OpenAI’s leadership as it balances public fears about AI with appeals for trust, reporting on remarks from chief executive Sam Altman about people being “right to be afraid” and his call for confidence in AI companies.
Her coverage extends inside OpenAI itself, detailing cases where workers are dismissed for mishandling sensitive information and what that reveals about internal governance.
She reports on Twitch users’ backlash over Amazon using creators’ content to train AI, focusing on consent, data use and the power imbalance between platforms and those who rely on them. On global current affairs programmes she explains how AI chatbots such as Grok operate, how governments around the world respond, and the environmental impacts of the infrastructure behind these tools. Across these stories she treats AI not only as a product, but as an industry whose decisions shape security, privacy and public trust.
Games industry, live-service worlds and events
Cress’s games reporting spans live-service titles, industry events and console strategy, with an emphasis on how players experience and respond to change. She reports on Destiny 2’s final update and the end of one of gaming’s longest-running live-service eras, focusing on how fans react to support winding down and what it means for a community built over years. Her live coverage from the Bafta Games Awards places her on the floor at the ceremony, filing updates from the venue, highlighting key winners and noting surprises across categories as they happen.
She brings long-term familiarity with the scene to her write-up from Gamescom, describing what excites her after multiple visits and picking out trends and standout titles from the show floor. In audio discussions she analyses the future of Xbox, joining former executives to weigh whether Microsoft’s gaming brand can reinvent itself and how market shifts affect players and developers. Her public profiles describe her as a fan of indie and adventure games who also streams, and that personal immersion in gaming culture is reflected in coverage that treats games as worlds people inhabit rather than products alone.
She has explored games, technology and culture through reviews, interviews and features at other outlets and via co-hosted podcasts on adventure games and Eurovision, adding breadth to her perspective on entertainment and fan communities.
Platforms, devices and everyday technology
Beyond AI labs and game studios, Cress reports on platforms and devices that are changing everyday digital habits and raising new questions about privacy and control.
She explains how new social apps such as Divine aim to revive short-form video while banning AI-generated content and stepping away from algorithmic feeds that personalise recommendations. Her Twitch coverage shows how shifts in data policies can provoke creator backlash, detailing the concerns of streamers when their work is pulled into AI training without clear consent.
On technology programmes she breaks down the hardware inside smart glasses, outlining what sensors and cameras can do and why their presence in public spaces troubles some users. She links adoption of these devices to wider worries about surveillance and the boundaries between private and public life. In live reporting on air traffic control outages, she focuses on the resilience of technical systems when software defects disrupt flights, underlining that infrastructure failures are a technology story as much as a transport one.
These pieces share a consistent lens: how design decisions by platforms and device makers translate into real consequences for people navigating digital and physical environments.
Explaining technology across formats
Cress works across formats at the BBC, combining written reporting, live blogs and frequent explainer roles on audio programmes.
She appears on global shows such as What in the World to unpack controversies around AI chatbots, environmental impacts of data centres and the regulatory and political responses to fast-moving technology stories. In gaming-focused programmes she contributes analysis on questions such as whether Xbox has a viable future, framing corporate strategy around what it means for players and the industry.
On tech-focused episodes she walks audiences through how devices like smart glasses work and why they are controversial, often alongside investigative colleagues and subject experts who address safety and privacy angles. Live blogs from events such as the Bafta Games Awards show her ability to deliver concise dispatches, reactions and contextual notes in real time from the venue. Across these appearances her role is consistent: to make complex or contentious technology issues understandable without losing sight of the human and cultural stakes.
4 more technology journalists.
Aaron Brown
Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.
Aaron Trueman
Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.
Adam Riley
Adam Riley’s reporting stands out for showing how products perform in real life, not just on paper. He is operations director at Cubed3, where he writes hands-on reviews of gaming hardware, audio gear, accessories, storage, smart tech and creator tools. His beat includes headsets, earbuds, speakers, lights, docks, chargers, power banks, stands, gaming chairs and desktop gear, judged by usability, reliability, comfort and everyday performance. He also covers industry design and engineering through interviews, plus UK game charts and release trends. His wider work includes reviews of Japanese snack, beauty and lifestyle boxes, event reports and live music. He links technical features to gaming, streaming and mobile work, tests how products fit into busy setups, and explains where design choices, software limits or missing features affect daily use.
Al Landes
Al Landes focuses on what AI, security, and hardware choices mean for everyday users. He is a long-time tech writer and managing editor at Gadget Review, where he oversees review writers and reports for the technology desk. His work covers AI agents, privacy, cybersecurity, personalized tech, consumer hardware, accessories, and practical troubleshooting. He examines issues such as Meta’s Muse, Google’s Personal Intelligence, malware in anime wallpapers, and McAfee’s focus on identity and personal data. His hardware coverage includes iPhone cases, Apple TV 4K, and the Apple–Samsung rivalry. He also writes about hotel technology, science claims, and sports technology such as the PONGBOT Aura training robot. He uses hands-on testing, clear explainers, and evidence-based reporting to show risks, benefits, trade-offs, and whether a product or upgrade is worth the money.