Julian Benson
Julian Benson writes about technology through the lens of PC gaming for Rock Paper Shotgun, focusing on how big-budget games and their marketing shape wider games culture. He is less interested in simply reporting that a trailer has landed than in explaining why that moment matters to players and how it sits in the history of a series.
GTA trailers and cultural significance
Benson’s piece on Grand Theft Auto 6 sets the tone for his coverage: he uses the arrival of a new trailer as a starting point to talk about the cultural weight of earlier entries in the series. Rather than treating a reveal as disposable news, he compares GTA 6’s marketing beat with the “second reveal” of GTA 4, arguing that the older trailer carries a different kind of significance for how it captured a moment in games and online culture. That approach runs through his work on major franchises, where he writes as much about memory, context and impact as about the footage on screen.
Big-budget games as shared cultural events
Across his coverage, Benson treats large releases and their trailers as shared events rather than isolated announcements. He writes about the way studios stage reveals, how players receive them, and how those reactions are shaped by years of prior sequels, expectations and community conversation. The reporting goes beyond listing features or technical upgrades to look at how a game sits alongside its predecessors and competitors, and what that says about where the medium is heading. His focus stays on PC and mainstream console titles, but his concern is the broader culture around them, not just the products themselves.
Context-rich, accessible analysis
Benson writes in clear, plain language that assumes an interest in games without requiring readers to have followed every trailer or leak. He recaps the key beats of a series when that context is needed, then uses that groundwork to make a case about why a particular reveal matters, or why a new entry cannot easily match the resonance of an older moment. His pieces often read as short arguments built on reporting: he acknowledges the excitement around new technology and spectacle while pointing back to earlier milestones that defined how audiences talk about a game. The result is coverage that helps readers place the latest announcement in a longer story about how games, technology and audience expectations change over time.
4 more technology journalists.
Aaron Brown
Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.
Aaron Trueman
Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.
Alessio Palumbo
Alessio Palumbo is a video games and gaming technology reporter for Wccftech who pairs insider sourcing with close technical reading to show what major releases and platform changes mean in practice for players. He focuses on blockbuster franchises, high-impact industry news and long-running tentpole games, tracking how official messaging, leaks and filings evolve between reveal and release. His coverage stresses what is confirmed, what is marketing spin and what remains rumour, often centering precise claims about launch windows, content scope, monetisation, regional availability and feature sets. He brings a strong technical lens to performance, graphics modes, patches and emerging hardware, turning news into practical buying and upgrade guides. He supplements this with structured developer Q&As and detailed reviews and previews that scrutinise systems, performance and technical stability alongside design and pacing.
Alex Co
Alex Co stands out for fast, player-facing coverage of live-service games, patch notes, and the infrastructure that keeps them running. He leads news coverage at MP1st and focuses on multiplayer and shooter franchises, especially live-service shooters and co-op action games. He covers seasons, balance passes, matchmaking changes, anti-cheat measures, weapon tuning, meta shifts, server outages, scheduled downtime, and connectivity problems. He also reports on platform strategy, including exclusivity windows, cross-play, subscription services, and PC ports of console exclusives. His stories use clear change logs and plain language to show what is new, what is broken, and what has been fixed, with separate reporting on leaks, early documentation, and other non-official information.