PressContact
JournalistsBlogSign inStart free→
All journalists
Technology·UK
Verified

Jordan Middler

videogameschronicle.comUK
Interested in
Video GamesGame DevelopmentConsole GamingEntertainment IP
About

Jordan Middler tracks how big-name games are made and marketed, with a particular eye on the studios, licences and production deals behind major franchises. He writes for Video Games Chronicle on the technology of games in practice: who is building what, how established developers move between projects, and what that means for players following long-running series.

Franchise reporting with an eye on who makes what

Middler’s coverage centres on console and PC games built on recognisable entertainment brands and long-running game series. In his piece on Rocksteady’s credit as co-developer on a new Lego Batman game, he explains how a studio best known for the Arkham series is attached to a licensed project, clarifying the relationships between publisher, licence holder and development teams. He returns to this kind of story structure across his work, using news pegs such as a new instalment, a reveal or a credit listing to set out which studios are involved and how that fits into the broader life of a franchise.

Within that frame, he treats technology as part of the story of a series rather than an abstract spec sheet. Platform choices, engine details, and shifts in genre or scope are presented in terms of what they do to a known property and its audience expectations. This makes his coverage useful when a brand moves to a new publisher, a new format or a different studio, because he foregrounds continuity and change around the core franchise.

Attention to developers, credits and production deals

One of the consistent threads in Middler’s writing is his focus on who is actually making a game. The Rocksteady and Lego Batman story is built around the studio’s presence in the credits rather than a trailer alone, and he uses that to explain how co-development and support roles work on a modern blockbuster. Similar pieces pick out changes in developer line-ups, support studios being added to a project, or new internal teams being spun up inside existing companies.

He is specific about naming studios and clarifying their roles, distinguishing main developers from co-developers, support teams and technology partners. The tone stays factual and restrained, keeping marketing language at arm’s length while highlighting concrete details such as credit lines, job listings, or formal announcements. For communications work that hinges on studio recognition or on clarifying who is responsible for a project, this attention to credits and production structure is central.

Short-form news, announcements and industry updates

Middler primarily works in short- to medium-length news pieces rather than long essays. His recent archive at Video Games Chronicle is dominated by straight reporting on game announcements, updates, delays and corporate moves, each built around a clear central development and the key context a regular games reader needs. Headlines tend to be tightly written and descriptive, signalling the main news angle without opinion or flourish.

Within that format, he frequently draws on official materials — trailers, press releases, credit listings, ratings board entries and financial calls — and then adds the framing detail that situates a story in a series timeline or a company’s broader strategy. He keeps quotes and commentary lean, favouring clear summaries over personality-driven takes, which makes his pieces easy to excerpt when someone needs a clean statement of record on a title, a studio or a deal.

Coverage of releases and hands-on impressions

Alongside news, Middler contributes reviews and impressions of new releases. These pieces follow the same plain, structural approach as his news coverage: emphasis on how a game plays, how it builds on or diverges from earlier entries, and what its technical performance means in practice. He connects those judgments back to the series and studio history he covers in his reporting, giving readers a through-line from announcement and development to the finished product.

Across formats, the distinguishing feature of his work is consistency: clear, minimally embellished prose anchored in concrete production facts, with a repeating focus on the connection between well-known IP, the developers behind it and the technology that makes it work.

Also covering this beat

4 more technology journalists.

AB

Aaron Brown

gbnews.com

Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.

UK·Technology
AT

Aaron Trueman

rockstarintel.com

Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.

UK·Technology
AP

Alessio Palumbo

wccftech.com

Alessio Palumbo is a video games and gaming technology reporter for Wccftech who pairs insider sourcing with close technical reading to show what major releases and platform changes mean in practice for players. He focuses on blockbuster franchises, high-impact industry news and long-running tentpole games, tracking how official messaging, leaks and filings evolve between reveal and release. His coverage stresses what is confirmed, what is marketing spin and what remains rumour, often centering precise claims about launch windows, content scope, monetisation, regional availability and feature sets. He brings a strong technical lens to performance, graphics modes, patches and emerging hardware, turning news into practical buying and upgrade guides. He supplements this with structured developer Q&As and detailed reviews and previews that scrutinise systems, performance and technical stability alongside design and pacing.

UK·Technology
AC

Alex Co

mp1st.com

Alex Co stands out for fast, player-facing coverage of live-service games, patch notes, and the infrastructure that keeps them running. He leads news coverage at MP1st and focuses on multiplayer and shooter franchises, especially live-service shooters and co-op action games. He covers seasons, balance passes, matchmaking changes, anti-cheat measures, weapon tuning, meta shifts, server outages, scheduled downtime, and connectivity problems. He also reports on platform strategy, including exclusivity windows, cross-play, subscription services, and PC ports of console exclusives. His stories use clear change logs and plain language to show what is new, what is broken, and what has been fixed, with separate reporting on leaks, early documentation, and other non-official information.

UK·Technology
Featured in these lists

Where Jordan appears across PressContact.

Featured list

Technology journalists in UK

By topic

Technology journalists

By country

Journalists in UK

By outlet

More from videogameschronicle.com

Unlock contact
1credit
One-time. Yours forever.
  • Verified email address
  • Twitter / X profile
Unlock now
5 free credits when you sign up · No card
Is this your profile?

Take control of your listing.

Update your details, link your socials, or opt out of unlocks. Drop us a note and we'll get you set up.

Claim profile
Browse more
  • Technology journalists
  • Journalists in UK
  • Technology journalists in UK
2 contact channels available
Get started

Start with 5 free credits.

No card. No subscription. Bundles from $29 when you need more.

Start freeSee all journalists
PressContact

Find the right journalists for your press release. From $0.10 per contact. No subscription.

Product
  • Journalists directory
  • Media outlets
  • Curated lists
  • Buy credits
Company
  • Blog
  • Contact
  • Sign in
Legal
  • Privacy
  • Terms
© 2026 PressContactFrom $0.10 per verified contact