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James Titcomb

The TelegraphUK
Interested in
Artificial IntelligenceOnline SafetyTech PolicyBig Tech
About

James Titcomb examines how technology’s power collides with politics, safety and the economy, with a consistent focus on the consequences of digital systems rather than their hype. He is Technology Editor at The Telegraph and has covered the tech industry for a decade from Silicon Valley and London. His recent work ranges from investigations into artificial intelligence and online abuse to coverage of how technology policy shapes public finances and corporate fortunes.

Technology, politics and economic power

Titcomb treats technology as an instrument of political and economic power, not a standalone sector.

His coverage of Labour’s pledge to transform Britain into a “working state” tracks how employment and welfare policy intersects with automation and digital infrastructure, reflecting his position on the technology beat while reporting on broader economic strategy. In another piece he reports on a former deputy prime minister’s financial gains from Meta’s soaring share price, framing personal fortunes as part of the wider story of Big Tech’s market dominance. He also covers senior policymakers arguing that embracing artificial intelligence is the only way to cut civil service jobs, showing how automation is used to justify large changes in public-sector employment. His reporting on Trump’s “Silicon Valley socialism” and the $40bn windfall for the US treasury continues this pattern, explaining how industrial policy, subsidies and technology investment translate into concrete fiscal outcomes rather than abstract innovation narratives.

Before focusing fully on technology, he held business reporting and technology news roles within the same masthead, which informs his habit of tying product cycles and platform strategies back to corporate finance and public policy.

AI harms and online safety

A major strand of Titcomb’s work examines the darker uses of artificial intelligence and the strain they place on institutions tasked with protecting the public. In his piece on computer-generated child abuse as the “next crime wave waiting to happen”, he reports on how AI tools can manufacture abusive imagery at scale, turning what were once production and distribution bottlenecks into software problems.

He follows this with reporting on a “flood of AI imagery” that risks overwhelming Britain’s defences against online child abuse, documenting how the body responsible for handling reports warns it may be overloaded as criminals exploit generative tools.

These stories combine technical explanation with operational detail from frontline organisations, making clear how detection systems, legal frameworks and platform policies are struggling to keep pace with rapid advances in generative AI. Across this thread he returns to questions of enforcement capacity, funding and legislative gaps, treating online safety as a systems problem rather than a matter of individual bad actors.

Digital relationships and social change

Titcomb also explores how emerging technologies reshape intimate relationships and social norms.

In his reporting on AI “girlfriends”, he goes inside the growing market for synthetic partners on chat apps, focusing on people who regard relationships with humans as overrated and who turn to always-available virtual companions instead. He treats these stories as indicators of a broader shift in how platforms and AI systems mediate emotional life, raising questions about dependence, privacy and the commercial incentives behind such products. This work sits alongside his broader interest in how consumer-facing AI and apps alter everyday behaviour, from dating and friendship to entertainment and work, giving his technology coverage a social dimension that goes beyond product reviews.

Long-view coverage of innovation and risk

Titcomb’s archive shows a long-standing interest in both the promise and the danger of new technologies.

Earlier pieces include coverage of a folding paper bike helmet designed for cycle-share schemes, where he focuses on practical innovation and safety in urban transport. In the same period he reported Stephen Hawking’s warning that artificial intelligence could be humanity’s greatest disaster, underlining how existential risk debates entered mainstream technology coverage years before the current generative AI boom.

Over time his beat has expanded to include topics such as cybersecurity, privacy, cryptocurrency, electric vehicles and retail technology, while still returning to core themes of regulation, compliance and state oversight. Combined with his experience reporting from both Silicon Valley and London, this gives his work a long-view perspective: he connects today’s AI and platform questions to earlier waves of innovation, showing how recurring tensions between growth, safety and control play out across different eras of technology.

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Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.

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Aaron Trueman

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Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.

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Adam Riley

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Adam Riley’s reporting stands out for showing how products perform in real life, not just on paper. He is operations director at Cubed3, where he writes hands-on reviews of gaming hardware, audio gear, accessories, storage, smart tech and creator tools. His beat includes headsets, earbuds, speakers, lights, docks, chargers, power banks, stands, gaming chairs and desktop gear, judged by usability, reliability, comfort and everyday performance. He also covers industry design and engineering through interviews, plus UK game charts and release trends. His wider work includes reviews of Japanese snack, beauty and lifestyle boxes, event reports and live music. He links technical features to gaming, streaming and mobile work, tests how products fit into busy setups, and explains where design choices, software limits or missing features affect daily use.

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Al Landes

gadgetreview.com

Al Landes focuses on what AI, security, and hardware choices mean for everyday users. He is a long-time tech writer and managing editor at Gadget Review, where he oversees review writers and reports for the technology desk. His work covers AI agents, privacy, cybersecurity, personalized tech, consumer hardware, accessories, and practical troubleshooting. He examines issues such as Meta’s Muse, Google’s Personal Intelligence, malware in anime wallpapers, and McAfee’s focus on identity and personal data. His hardware coverage includes iPhone cases, Apple TV 4K, and the Apple–Samsung rivalry. He also writes about hotel technology, science claims, and sports technology such as the PONGBOT Aura training robot. He uses hands-on testing, clear explainers, and evidence-based reporting to show risks, benefits, trade-offs, and whether a product or upgrade is worth the money.

UK·Technology
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