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Denny Connolly

vice.comUK
Interested in
Video GamesXbox Game PassRPGsLive-Service Games
About

Denny Connolly covers video games within VICE’s technology section, with a focus on console role-playing games, live-service titles, and the subscription platforms that shape how people access them. His work centres on what players can practically do next, translating catalog changes, content updates, and shifting metas into clear, timely guidance. He treats games as ongoing services rather than one-off products, helping readers decide where to invest limited time and attention.

Player-first coverage of RPGs and live-service titles

Connolly’s core subject is modern RPGs and other systems-heavy games that reward long-term engagement. He writes about standout new releases and under-the-radar hits, paying close attention to how builds, progression, and difficulty options affect the minute-to-minute experience. His stories often highlight what distinguishes a particular RPG or co-op title from the rest of the market, whether that is an unusual combat system, a smart approach to storytelling, or generous support for solo and group play.

When he flags a game as one of a year’s best, he does so in the context of how it plays in practice and what kind of player it best serves.

Across this coverage, he foregrounds longevity and replay value. He tracks how balance patches, expansions, and seasonal events reshape established titles, and he points readers toward content that remains worth returning to months after launch.

That lens makes his work especially relevant for players who prefer to live inside a small number of games and want to understand how those worlds are evolving.

Tracking Xbox Game Pass and other subscription shifts

A recurring thread in Connolly’s reporting is the way subscription services control access to major games. His piece on a 2024 RPG leaving Xbox Game Pass at the end of May is typical: he uses a specific departure to explain why a title matters, who should prioritise it before it disappears, and what its removal signals about the broader catalog. He regularly covers arrivals and exits across services, framing them less as abstract licensing moves and more as concrete deadlines for players with crowded backlogs.

In these stories, he pairs news of a rotation change with practical triage. He lays out roughly how long a campaign takes, where its difficulty spikes sit, and whether it supports features like cloud saves or cross-platform progression that might make it easier to squeeze in.

The emphasis is on helping readers decide whether to start, rush to finish, or safely skip a game before it leaves a subscription library.

Guide-style explainers and service journalism for gamers

Beyond straight news, Connolly does a large amount of guide and explainer work tied to the same games and platforms. He breaks complex systems into step-by-step instructions, covering things like upgrade paths, optimal early-game choices, weapon or class synergies, and efficient routes through grind-heavy content.

His guides favour clarity over flair: short sentences, direct verbs, and a focus on the exact sequence of actions a player should take.

This service-oriented approach extends to his coverage of live events and limited-time modes. When a game runs a seasonal event, crossover, or limited questline, he concentrates on what is missable, what rewards are worth chasing, and how to avoid common time sinks.

That mix of timeliness and specificity makes his work particularly useful around major patches, big content drops, or end-of-season deadlines.

Experience across digital gaming outlets

Connolly brings years of experience writing about games for online publications beyond VICE, and that background shows in how he packages information. He is comfortable building article series and evergreen resources around large releases, updating them as new content arrives.

He also writes for a readership that ranges from dedicated hobbyists to more casual players, offering enough mechanical detail to satisfy veterans while keeping instructions accessible for people dropping into a genre for the first time.

Across outlets, his through-line stays consistent: he treats gaming as a live, technical hobby that benefits from clear, reliable guidance. Whether the hook is a high-profile RPG leaving a subscription service, a fresh season in a co-op shooter, or a new twist on a familiar franchise, Connolly’s coverage tells readers what is changing and exactly how to make the most of it.

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Al Landes

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UK·Technology
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