PressContact
ListsOutletsBlog
Sign inStart free →
All journalists
Technology·UK
Verified

Denny Connolly

vice.comUK
Interested in
Video GamesXbox Game PassRPGsLive-Service Games
About

Denny Connolly covers video games within VICE’s technology section, with a focus on console role-playing games, live-service titles, and the subscription platforms that shape how people access them. His work centres on what players can practically do next, translating catalog changes, content updates, and shifting metas into clear, timely guidance. He treats games as ongoing services rather than one-off products, helping readers decide where to invest limited time and attention.

Player-first coverage of RPGs and live-service titles

Connolly’s core subject is modern RPGs and other systems-heavy games that reward long-term engagement. He writes about standout new releases and under-the-radar hits, paying close attention to how builds, progression, and difficulty options affect the minute-to-minute experience. His stories often highlight what distinguishes a particular RPG or co-op title from the rest of the market, whether that is an unusual combat system, a smart approach to storytelling, or generous support for solo and group play. When he flags a game as one of a year’s best, he does so in the context of how it plays in practice and what kind of player it best serves.

Across this coverage, he foregrounds longevity and replay value. He tracks how balance patches, expansions, and seasonal events reshape established titles, and he points readers toward content that remains worth returning to months after launch. That lens makes his work especially relevant for players who prefer to live inside a small number of games and want to understand how those worlds are evolving.

Tracking Xbox Game Pass and other subscription shifts

A recurring thread in Connolly’s reporting is the way subscription services control access to major games. His piece on a 2024 RPG leaving Xbox Game Pass at the end of May is typical: he uses a specific departure to explain why a title matters, who should prioritise it before it disappears, and what its removal signals about the broader catalog. He regularly covers arrivals and exits across services, framing them less as abstract licensing moves and more as concrete deadlines for players with crowded backlogs.

In these stories, he pairs news of a rotation change with practical triage. He lays out roughly how long a campaign takes, where its difficulty spikes sit, and whether it supports features like cloud saves or cross-platform progression that might make it easier to squeeze in. The emphasis is on helping readers decide whether to start, rush to finish, or safely skip a game before it leaves a subscription library.

Guide-style explainers and service journalism for gamers

Beyond straight news, Connolly does a large amount of guide and explainer work tied to the same games and platforms. He breaks complex systems into step-by-step instructions, covering things like upgrade paths, optimal early-game choices, weapon or class synergies, and efficient routes through grind-heavy content. His guides favour clarity over flair: short sentences, direct verbs, and a focus on the exact sequence of actions a player should take.

This service-oriented approach extends to his coverage of live events and limited-time modes. When a game runs a seasonal event, crossover, or limited questline, he concentrates on what is missable, what rewards are worth chasing, and how to avoid common time sinks. That mix of timeliness and specificity makes his work particularly useful around major patches, big content drops, or end-of-season deadlines.

Experience across digital gaming outlets

Connolly brings years of experience writing about games for online publications beyond VICE, and that background shows in how he packages information. He is comfortable building article series and evergreen resources around large releases, updating them as new content arrives. He also writes for a readership that ranges from dedicated hobbyists to more casual players, offering enough mechanical detail to satisfy veterans while keeping instructions accessible for people dropping into a genre for the first time.

Across outlets, his through-line stays consistent: he treats gaming as a live, technical hobby that benefits from clear, reliable guidance. Whether the hook is a high-profile RPG leaving a subscription service, a fresh season in a co-op shooter, or a new twist on a familiar franchise, Connolly’s coverage tells readers what is changing and exactly how to make the most of it.

Also covering this beat

4 more technology journalists.

AB

Aaron Brown

gbnews.com

Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.

UK·Technology
AT

Aaron Trueman

rockstarintel.com

Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.

UK·Technology
AP

Alessio Palumbo

wccftech.com

Alessio Palumbo is a video games and gaming technology reporter for Wccftech who pairs insider sourcing with close technical reading to show what major releases and platform changes mean in practice for players. He focuses on blockbuster franchises, high-impact industry news and long-running tentpole games, tracking how official messaging, leaks and filings evolve between reveal and release. His coverage stresses what is confirmed, what is marketing spin and what remains rumour, often centering precise claims about launch windows, content scope, monetisation, regional availability and feature sets. He brings a strong technical lens to performance, graphics modes, patches and emerging hardware, turning news into practical buying and upgrade guides. He supplements this with structured developer Q&As and detailed reviews and previews that scrutinise systems, performance and technical stability alongside design and pacing.

UK·Technology
AC

Alex Co

mp1st.com

Alex Co stands out for fast, player-facing coverage of live-service games, patch notes, and the infrastructure that keeps them running. He leads news coverage at MP1st and focuses on multiplayer and shooter franchises, especially live-service shooters and co-op action games. He covers seasons, balance passes, matchmaking changes, anti-cheat measures, weapon tuning, meta shifts, server outages, scheduled downtime, and connectivity problems. He also reports on platform strategy, including exclusivity windows, cross-play, subscription services, and PC ports of console exclusives. His stories use clear change logs and plain language to show what is new, what is broken, and what has been fixed, with separate reporting on leaks, early documentation, and other non-official information.

UK·Technology
Featured in these lists

Where Denny appears across PressContact.

Featured list

Technology journalists in UK

By topic

Technology journalists

By country

Journalists in UK

Unlock contact
1credit
One-time. Yours forever.
  • Verified email address
  • LinkedIn profile
  • Twitter / X profile
Unlock now
5 free credits when you sign up · No card
Is this your profile?

Take control of your listing.

Update your details, link your socials, or opt out of unlocks. Drop us a note and we'll get you set up.

Claim profile
Browse more
  • Technology journalists
  • Journalists in UK
  • Technology journalists in UK
3 contact channels available
Get started

Start with 5 free credits.

No card. No subscription. Bundles from $29 when you need more.

Start freeSee all journalists
PressContact

Find the right journalists for your press release. From $0.10 per contact. No subscription.

Product
  • Journalists directory
  • Media outlets
  • Curated lists
  • Buy credits
Company
  • Blog
  • Contact
  • Sign in
Legal
  • Privacy
  • Terms
© 2026 PressContactFrom $0.10 per verified contact