Ali Shutler
Ali Shutler focuses on how games, technology and modern pop culture intersect, with a particular emphasis on the stories that sit where interactive entertainment meets music and fandom. He works as a freelance culture journalist specialising in music while contributing extensively to NME’s coverage of gaming news, soundtracks and artist collaborations. His recent work ranges from Xbox Game Pass updates and blockbuster releases to detailed profiles on musicians and composers shaping the sound of contemporary games.
Gaming news and subscription platforms
Shutler covers core gaming news with a strong focus on how platforms and business decisions affect players and wider culture. His coverage of Xbox Game Pass additions, including the piece on thirteen new titles arriving in May 2026, tracks how shifting catalogues change what people can access and play on subscription services. He writes regularly about major franchises such as Grand Theft Auto, reporting on collector’s editions and launch dynamics that spill over into other spheres, including the impact a Grand Theft Auto 6 release could have on professional athletes’ focus.
He follows ongoing live-service and franchise roadmaps, documenting how long-running series evolve over time. His reporting on Diablo 4’s Age Of Hatred roadmap sets out key dates and content beats, grounding speculation in concrete release plans and player expectations. Across these stories, he treats platform updates, business announcements and release schedules as central technology beats rather than peripheral details.
Game soundtracks and audio storytelling
Shutler frequently writes about game soundtracks and audio design, treating them as critical parts of how technology-driven worlds feel and communicate.
In his coverage of the Control: Resonant project, he highlights tracks from the genre-hopping soundtrack and the creative team behind them, showing how music extends the aesthetic and emotional reach of a narrative-driven game. He also reports on format shifts, such as the Final Fantasy 15 soundtrack coming to vinyl, documenting how digital-era scores move into physical and collector-focused spaces.
His interview with Saros composer Sam Slater explores how to make a game sound unsettling and heavy without overwhelming players, digging into the technical and artistic choices that shape in-game sound.
Shutler lets composers talk in detail about influences and production approaches, but keeps the frame on how those decisions land inside interactive environments. This strand of his work consistently connects audio technology, creative experimentation and player experience.
Where heavy music meets gaming
Shutler frequently explores the overlap between heavy music and gaming culture, treating games as catalysts for new sounds and stories. His profile of YouTuber and musician CG5 around the album ‘Gamer’ describes a collection of colourful internet songs inspired by favourite games, pitched as a blend of the sharp pop sensibility associated with ‘Brat’ and the cosy world-building of Animal Crossing.
He traces how those game-inspired tracks speak directly to an online teenage audience, emphasising the feedback loop between fan communities, platforms and artistic output.
In his feature on Noctule’s extreme metal album built around Elden Ring, Shutler shows how a single game’s world and mechanics can anchor an entire heavy record. He details how Serena Cherry channels the dark fantasy aesthetic and sprawling, punishing atmosphere of Elden Ring into a hybrid of black metal and melodic death metal, positioning the game as both escape and lifeline. These pieces position gaming not just as a hobby but as a driving force in contemporary heavy music, with Shutler tracking that influence at the level of lyrics, tone and production.
Pop and alt-rock narratives
Alongside technology and gaming, Shutler writes extensively about pop, punk and alt-rock, often focusing on how artists navigate vulnerability, growth and reinvention. His review of Blondshell’s album ‘Violins’ characterises it as a tender, honest record that balances savage beauty with blunt home truths, situating it as a continuation of themes from the artist’s earlier work about generational anxiety and body image. In his piece on Softcult’s debut ‘When A Flower Doesn’t Grow’, he frames the record as a ferociously beautiful fusion of shoegaze, punk and grunge, linking its title to ideas about changing the environment rather than the individual.
Shutler’s review of Lily Allen’s comeback album ‘West End Girl’ depicts it as a vicious yet vulnerable and victorious return, stressing how the record maintains her voice while pushing into new emotional territory. His coverage of Hayley Williams’ surprise 17-song release presents it as a bold, choose-your-own-adventure project driven by curiosity and community, noting how the independent nature of the release reshapes expectations around solo work from a major band vocalist. Elsewhere, his reviews of albums by acts like Twenty One Pilots and Avril Lavigne emphasise how pop-punk and alt-pop can still feel progressive, mixing maximalist guitar hooks with rule-breaking, forward-looking production.
Across these music pieces, Shutler writes in clear, direct prose that still gives space to emotional nuance, connecting individual records to broader shifts in genre, fandom and the business of releasing music. Taken together with his gaming and soundtrack coverage, his work presents a consistent view of technology as infrastructure for modern culture, and of culture as the lens through which games, platforms and artists are understood.
4 more technology journalists.
Aaron Brown
Aaron Brown focuses on how major games and consumer tech platforms work in practice for ordinary users, using high-profile launches to show what fans can and cannot do with the hardware and services they already own. He covers technology for GB News with an emphasis on console ecosystems, digital storefronts and online fan culture around blockbuster releases. His current work centres on big franchise titles on PlayStation and Xbox and what they mean for players. He looks past hype to practical details like missing pre-order options and staggered announcements, explaining how storefronts act as a key communication channel. He writes in a straightforward, accessible style that breaks down timelines, terminology and platform quirks. He also brings a broader consumer-technology lens, treating consoles as part of a wider home tech setup of services, apps and hardware.
Aaron Trueman
Aaron Trueman is a technology journalist at Rockstar Intel who stands out for cutting through speculation and focusing on clear release timing. He covers the business and release-cycle side of Rockstar Games, with a particular focus on Grand Theft Auto 6 and the concrete information players can take from executive announcements. His reporting tracks release dates, internal targets, project timelines, and Take-Two CEO updates, and he explains how official guidance changes expectations for when GTA 6 will arrive. He treats company leadership’s own words as the backbone of his coverage, using formal statements and industry signals to show what is firm, what has shifted, and what still matters. His work sits at the intersection of gaming, corporate strategy, and launch windows, and he reports in practical, grounded terms.
Adam Riley
Adam Riley’s reporting stands out for showing how products perform in real life, not just on paper. He is operations director at Cubed3, where he writes hands-on reviews of gaming hardware, audio gear, accessories, storage, smart tech and creator tools. His beat includes headsets, earbuds, speakers, lights, docks, chargers, power banks, stands, gaming chairs and desktop gear, judged by usability, reliability, comfort and everyday performance. He also covers industry design and engineering through interviews, plus UK game charts and release trends. His wider work includes reviews of Japanese snack, beauty and lifestyle boxes, event reports and live music. He links technical features to gaming, streaming and mobile work, tests how products fit into busy setups, and explains where design choices, software limits or missing features affect daily use.
Al Landes
Al Landes focuses on what AI, security, and hardware choices mean for everyday users. He is a long-time tech writer and managing editor at Gadget Review, where he oversees review writers and reports for the technology desk. His work covers AI agents, privacy, cybersecurity, personalized tech, consumer hardware, accessories, and practical troubleshooting. He examines issues such as Meta’s Muse, Google’s Personal Intelligence, malware in anime wallpapers, and McAfee’s focus on identity and personal data. His hardware coverage includes iPhone cases, Apple TV 4K, and the Apple–Samsung rivalry. He also writes about hotel technology, science claims, and sports technology such as the PONGBOT Aura training robot. He uses hands-on testing, clear explainers, and evidence-based reporting to show risks, benefits, trade-offs, and whether a product or upgrade is worth the money.