Thomas Harrison-Lord
Thomas Harrison-Lord covers sim racing and racing games with a focus on how the technology, physics models and online ecosystems shape the experience for dedicated players. His work stands out for testing new features hands-on, explaining what changes mean for serious sim racers, and tracking how major platforms evolve across hardware, software and esports.
Sim racing platforms and game updates
Across his recent work for Traxion.GG, Harrison-Lord follows the major sim racing platforms as live, evolving services. He reports on new modes and features in titles such as iRacing, including testing local splitscreen ahead of its summer launch to show how an arcade-style feature behaves within a traditionally serious simulation environment. He regularly writes on incremental and seasonal updates across games like Assetto Corsa Competizione, Gran Turismo and other track-focused titles, highlighting changes to physics, car rosters, tracks and user experience rather than treating them as generic patch notes.
He pays close attention to how updates affect competitive balance and immersion, drilling into handling tweaks, force feedback changes and performance improvements that matter to wheel users and multi-display setups. His headlines tend to foreground the specific feature or mode at stake — such as ranked online changes, new career structures or cross-platform improvements — making clear what type of player each change benefits. He also tracks how console and PC versions diverge, noting where technical constraints limit parity and how that shapes recommendations for different hardware owners.
Hardware, peripherals and sim racing setups
Harrison-Lord’s technology beat extends beyond software into the hardware that underpins sim racing. He reviews and reports on steering wheels, pedals, rigs and displays, examining build quality and technical specifications but always anchoring his coverage in how they feel in practice on track. His pieces routinely connect product capabilities to specific use cases, such as budget-friendly starter setups, mid-range upgrades that unlock better force feedback, or high-end gear aimed at competitive league racers.
He often tests new peripherals across multiple games and platforms to reveal where manufacturer claims hold up and where compatibility, driver support or in-game settings limit performance. His coverage explains how firmware updates, input latency and mounting options affect comfort and consistency over long stints. Rather than treating hardware in isolation, he frames each component as part of a complete rig, helping readers understand trade-offs between wheel bases, pedal technologies and cockpit designs.
Esports series, competitive scenes and live events
Another through-line in his work is the organised competition around racing games, from officially sanctioned esports series to community-run leagues. Harrison-Lord reports on championship calendars, format changes and rule updates, often tying them back to the underlying platform’s development roadmap. He highlights how new in-game tools, spectator features and ranking systems support broadcast-friendly races and fair competition.
His event coverage blends results, standout drives and storylines with an eye for how regulations, balance of performance decisions and server stability influence outcomes. He profiles series that bridge the gap between virtual and real-world motorsport, noting when professional racing teams, manufacturers or circuits deepen their involvement in sim racing. Throughout, he treats esports as a serious competitive environment, but writes in accessible language that explains structures and terminology to readers who may be more familiar with traditional motorsport than online leagues.
Explainers, guides and player-focused service coverage
Beyond straight news, Harrison-Lord produces explainer pieces and guides aimed at helping players get more out of their racing games. He breaks down complex topics such as force feedback tuning, graphics and performance settings, and online safety for race lobbies into clear, step-by-step advice. His guides often draw on testing across different hardware configurations, offering concrete settings ranges and examples rather than abstract recommendations.
He also covers quality-of-life features and accessibility options, assessing how difficulty assists, control schemes and visual aids open sim racing to newcomers and players with different needs. When new modes or systems roll out — such as career reworks, licence structures or safety rating changes — he explains how they function in practice, what they unlock, and how they change the time commitment and learning curve. This service style coverage, grounded in hands-on use, distinguishes his work from more promotional or announcement-led reporting on the same beat.
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