Steve Wright
Steve Wright covers video games and interactive entertainment with a focus on clear consumer guidance, platform ecosystems and the player experience. He writes news, previews and reviews that explain how new content fits into ongoing franchises and services, often flagging regional details such as local events, pricing and availability.
Live service games, events and player experience
Wright tracks how live service titles evolve over time, paying close attention to in-game events, monetisation and community touchpoints. In his coverage of Pokémon Go, he reports on features, dates and structure for annual Go Fest events and related in-person gatherings, including free components and city-specific activations such as a community event in Melbourne for the 2026 festival. He frequently picks up updates around seasonal events, special research, and limited-time bonuses, translating patch and event notes into practical takeaways on what players get, what is new and how long it lasts. That pattern extends to other service-driven games, where he highlights quality-of-life changes, new modes and balance tweaks rather than only headline content drops.
Console ecosystems, promotions and platform strategy
Beyond single titles, Wright reports on how platform holders position their hardware, services and libraries. His Stevivor bylines include roundups of monthly additions and removals for subscription catalogues, coverage of platform-specific promotions, and stories on time-limited trials or free-play weekends that change the value proposition for console owners. He follows cross-platform releases across PlayStation, Xbox, Nintendo and PC, noting where features, performance or access differ by system so readers can understand which version suits them. His headlines tend to foreground the practical hook — what is free, discounted or newly available — rather than marketing language from the platforms themselves.
Hands-on reviews and franchise continuity
Wright publishes reviews and impressions that sit within the broader history of a series, often situating a new entry against earlier instalments or comparable titles. His recent work spans major franchises and smaller releases, mixing commentary on mechanics, story and technical performance with an eye on how much content is included and how it is structured. He regularly covers expansions, DLC and post-launch updates, treating them as part of a game’s ongoing life rather than one-off add-ons. That recurring attention to continuity helps his readers understand whether a new chapter, mode or version meaningfully advances a series or primarily repackages familiar material.
Australian and regional angles on global gaming
While he covers global releases and events, Wright often surfaces regional angles that matter to players outside the main North American and European hubs. In pieces on live events and tours, he notes when cities in his region are included in global schedules, as he does for community events tied to Pokémon Go Fest in Melbourne. He also reports on local availability windows, regional pricing and classification decisions when they diverge from other territories. That combination of global industry coverage with specific local detail gives his work a practical edge for readers who need to know not just that something is happening, but where and how they can access it.
4 more technology journalists.
Adam Conway
Adam Conway stands out for treating consumer tech as systems to experiment with rather than products to set and forget. He is a journalist at XDA who covers phones, networks, and DIY-friendly hardware with a tinkerer’s mindset. His work focuses on hands-on testing, clear explanations, and practical ways to push devices further. He writes in depth about enthusiast hardware such as ESP32-based touchscreens, mesh networking projects, and off-grid communication tools, emphasizing setup, usability, and trade-offs. On the mobile team, he covers Android phones, software updates, and ecosystem changes, digging into network performance, battery behavior, and connectivity features. He also writes detailed how-tos on modding, customization, and configuration, with a focus on risks, prerequisites, and real-world use. His coverage is analytical, enthusiast-focused, and aimed at readers who act on his reporting.
Adnan Farooqui
Adnan Farooqui is a technology journalist at SamMobile whose work centers on Samsung’s hardware, software and strategy, with a focus on what its moves mean for the company’s future. He treats foldable phones as a strategic inflection point, using devices like the Galaxy Z Flip line to examine portfolio strategy, demand, cost and competition, and to track how long Samsung sustains product lines. He also covers the everyday Galaxy ecosystem of phones, tablets, wearables and the software that connects them, following One UI and Android updates, security patches and new features. His reporting ties product news to business decisions, pricing, launch strategy, software support windows and subscription pushes. He blends fast news with analysis, separates confirmed facts from his own reading of events, and uses plain language to frame why Samsung’s choices matter to different buyers.
Alexander Haro
Alexander Haro stands out for surf and ocean culture coverage that focuses on how people really use gear and technology in the water. He writes for surf readers who care about feel, not specs, and he often uses specific surfers, sessions, and waves to show how new equipment, design ideas, and board-building trends change the ride. He writes regularly about surf equipment, especially foiling, and he covers surf craft, foils, and the practical effects of new gear on paddling, speed, and wave connection. His work is short, session-driven, and video-led, with measured, conversational reporting that avoids hype while respecting surf history and newer ideas.
Alíz Kovács-Zöldi
Alíz Kovács-Zöldi covers photography technology where engineering detail meets practical shooting. She writes for Amateur Photographer, focusing on camera gear, optical design and how new hardware shapes the way images are made. She covers camera and lens technology, especially lenses and other core parts of a kit. She looks at how new products are built and what they are designed to do, not just their spec sheets. Her stories stay close to the tech, explaining focal lengths, focusing systems and form factors in clear language. In her piece on Thypoch’s first autofocus lens with three prime focal lengths in one unit, she shows how she explains unconventional gear and its intended use. Her beat is hardware-focused, tracking advances in autofocus, optics and physical design through concrete examples of new cameras and lenses.