Shannon Grixti
Shannon Grixti covers interactive entertainment and consumer technology for Press Start, with a focus on making game news immediately useful for everyday players. He concentrates on what changes for the audience — new titles, platforms, pricing and access — rather than industry abstractions, and writes in a fast, clear news style that tracks closely to how people actually discover and play games.
Nintendo, mobile spin-offs and bite-sized announcements
Grixti spends a significant share of his time on short, focused news pieces about new games and spin-offs across console and mobile. His coverage of Pictonico, a Nintendo-branded mini game collection for mobile, is typical of his approach: he quickly defines what the product is, where it fits in Nintendo’s broader ecosystem and how players can get it, without wandering into long-form commentary. Across similar pieces on new game announcements, ports and experimental titles, he foregrounds platform, release timing and access details, giving readers the essentials in a few direct paragraphs. This emphasis on concise explainers around bite-sized releases distinguishes him from broader tech reporters who might treat such stories as marginal or fold them into general technology round-ups.
Platform ecosystems, subscriptions and live services
Much of Grixti’s technology reporting revolves around the big gaming ecosystems and how they evolve over time. He regularly covers platform-holder moves such as new features, app updates and service launches tied to consoles and game libraries, treating them as core consumer-tech stories rather than niche gaming news. Subscription changes, free game line-ups, and service expansions across console and mobile recur in his headlines, with attention to what subscribers gain, what content leaves and how regional availability works. He tracks these live-service shifts as an ongoing beat, so his archive reads as a running log of how the major platforms adjust their offerings month to month. That running, practical orientation sets his work apart from generic technology coverage that might only touch these services at launch or during major controversies.
Consumer-first reporting on hardware, accessories and deals
Grixti also treats hardware and accessories as part of the same consumer-tech ecosystem he covers in software. His articles around new controllers, console revisions, headsets and related gear focus on what they enable for players and how they are priced relative to existing options. Deal posts and pricing round-ups are a clear through-line: he tracks sales, preorder opportunities and bundle offers in a way that mirrors retail cycles and major release windows. Instead of spec sheets for their own sake, he highlights where and when readers can get better value on the hardware and services they already care about. This practical, price-sensitive angle differentiates him from more engineering-led technology writers, and makes his work particularly relevant at moments of high demand, such as major game launches or hardware refreshes.
Hands-on impressions and longer-form game coverage
Although quick-turn news dominates his output, Grixti also contributes hands-on impressions and longer-form pieces when a title or update warrants deeper treatment. In these articles he moves beyond bullet-point information to describe how a game feels to play, where it stands in its series and how it performs on current hardware. He still writes with the same plain, accessible language found in his news posts, but adds evaluative detail around pacing, controls, technical performance and value for money. These pieces give context to the many announcements he covers, showing how the products he flags in news posts hold up once in players’ hands. The balance of rapid-fire news, service and pricing updates, and occasional deeper dives into key releases defines his body of work at Press Start.
4 more technology journalists.
Adam Conway
Adam Conway stands out for treating consumer tech as systems to experiment with rather than products to set and forget. He is a journalist at XDA who covers phones, networks, and DIY-friendly hardware with a tinkerer’s mindset. His work focuses on hands-on testing, clear explanations, and practical ways to push devices further. He writes in depth about enthusiast hardware such as ESP32-based touchscreens, mesh networking projects, and off-grid communication tools, emphasizing setup, usability, and trade-offs. On the mobile team, he covers Android phones, software updates, and ecosystem changes, digging into network performance, battery behavior, and connectivity features. He also writes detailed how-tos on modding, customization, and configuration, with a focus on risks, prerequisites, and real-world use. His coverage is analytical, enthusiast-focused, and aimed at readers who act on his reporting.
Adnan Farooqui
Adnan Farooqui is a technology journalist at SamMobile whose work centers on Samsung’s hardware, software and strategy, with a focus on what its moves mean for the company’s future. He treats foldable phones as a strategic inflection point, using devices like the Galaxy Z Flip line to examine portfolio strategy, demand, cost and competition, and to track how long Samsung sustains product lines. He also covers the everyday Galaxy ecosystem of phones, tablets, wearables and the software that connects them, following One UI and Android updates, security patches and new features. His reporting ties product news to business decisions, pricing, launch strategy, software support windows and subscription pushes. He blends fast news with analysis, separates confirmed facts from his own reading of events, and uses plain language to frame why Samsung’s choices matter to different buyers.
Alexander Haro
Alexander Haro stands out for surf and ocean culture coverage that focuses on how people really use gear and technology in the water. He writes for surf readers who care about feel, not specs, and he often uses specific surfers, sessions, and waves to show how new equipment, design ideas, and board-building trends change the ride. He writes regularly about surf equipment, especially foiling, and he covers surf craft, foils, and the practical effects of new gear on paddling, speed, and wave connection. His work is short, session-driven, and video-led, with measured, conversational reporting that avoids hype while respecting surf history and newer ideas.
Alíz Kovács-Zöldi
Alíz Kovács-Zöldi covers photography technology where engineering detail meets practical shooting. She writes for Amateur Photographer, focusing on camera gear, optical design and how new hardware shapes the way images are made. She covers camera and lens technology, especially lenses and other core parts of a kit. She looks at how new products are built and what they are designed to do, not just their spec sheets. Her stories stay close to the tech, explaining focal lengths, focusing systems and form factors in clear language. In her piece on Thypoch’s first autofocus lens with three prime focal lengths in one unit, she shows how she explains unconventional gear and its intended use. Her beat is hardware-focused, tracking advances in autofocus, optics and physical design through concrete examples of new cameras and lenses.