Philip Federico
Philip Federico covers technology for Capsule Computers, with a focus on console and PC video games and the steady stream of updates that shape how people play them. His work zeroes in on new downloadable content, feature patches, and quality-of-life updates, giving readers a clear sense of what has changed and where it is available. He writes in a direct, release-driven style that foregrounds practical details over opinion.
Game updates and downloadable content
Federico’s technology coverage includes titles such as House Flipper 2, where he tracks new content drops and post-launch support. In his piece on the Sakura DLC and the Buyers 2.0 Update for House Flipper 2, he brings together both paid downloadable content and a major free update in a single news item, showing how add-ons and core game patches often arrive side by side. He explains what the new content is and how it expands the existing game, setting out the value of returning to a title after launch.
Across this kind of story, his focus stays on what players can access now, rather than broader industry commentary or review-style judgment. He treats DLC and updates as live products that need straightforward explanation: what the content is called, what it adds, and how it fits into the existing experience. This approach makes his technology beat feel grounded in the day-to-day reality of live-service and regularly updated games.
Platform and availability detail
Platform coverage is a consistent thread in Federico’s work. In the House Flipper 2 Sakura DLC and Buyers 2.0 Update article, he spells out that the new content is available on PC, PlayStation, and Xbox, and he pairs that with a clear “available now” framing in the headline. That combination of platform list and timing tells readers at a glance whether the news applies to them and whether they can act on it immediately.
He also distinguishes between different types of releases within the same update cycle, noting when content is free, as with the Buyers 2.0 Update, versus paid expansions like the Sakura DLC. By flagging these details in the headline and copy, he turns what could be a simple promotional note into a quick reference on cost, access, and platform coverage.
Concise, announcement-style copy
Federico writes in concise, announcement-style pieces that mirror the cadence of the games industry’s release calendar. His headlines are densely packed with key information — title, DLC name, the presence of a free update, platforms, and the fact that content is live — so the core facts are clear before a reader clicks through. In the body of his work, he stays close to the update’s feature list and availability, rather than digressing into long analysis or unrelated opinion.
That tight, information-first style makes his technology coverage useful when timing matters: readers looking for what is new today, what it costs, and whether their platform is included can find those answers quickly. He is at his most distinctive when he is unpacking a single game’s update into its moving parts — DLC, free patches, and platform rollout — and presenting them in clean, unambiguous language.
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Adam Conway
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Adnan Farooqui
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Alexander Haro
Alexander Haro stands out for surf and ocean culture coverage that focuses on how people really use gear and technology in the water. He writes for surf readers who care about feel, not specs, and he often uses specific surfers, sessions, and waves to show how new equipment, design ideas, and board-building trends change the ride. He writes regularly about surf equipment, especially foiling, and he covers surf craft, foils, and the practical effects of new gear on paddling, speed, and wave connection. His work is short, session-driven, and video-led, with measured, conversational reporting that avoids hype while respecting surf history and newer ideas.
Alíz Kovács-Zöldi
Alíz Kovács-Zöldi covers photography technology where engineering detail meets practical shooting. She writes for Amateur Photographer, focusing on camera gear, optical design and how new hardware shapes the way images are made. She covers camera and lens technology, especially lenses and other core parts of a kit. She looks at how new products are built and what they are designed to do, not just their spec sheets. Her stories stay close to the tech, explaining focal lengths, focusing systems and form factors in clear language. In her piece on Thypoch’s first autofocus lens with three prime focal lengths in one unit, she shows how she explains unconventional gear and its intended use. Her beat is hardware-focused, tracking advances in autofocus, optics and physical design through concrete examples of new cameras and lenses.