Thibaut
Thibaut covers technology and gaming news for Instant Gaming, with a focus on timely developments around major franchises. His work centers on short, fact-led updates that track what is happening to high-profile games in real time, especially when unfinished or canceled projects surface again through new footage or leaks.
Star Wars KOTOR Remake leak coverage
Thibaut’s coverage of the leaked cutscene from the cancelled Star Wars: Knights of the Old Republic remake shows how he handles stories where anticipation, disappointment, and nostalgia intersect. In reporting on the cutscene leak, he highlights that the project was cancelled, that new material from it has surfaced, and that this matters to a long-standing fan base invested in the fate of the remake. He frames the update around what the leak contains and why it is significant, rather than around speculation, which helps readers quickly understand what is new and what it changes about the broader story of the remake.
In this kind of piece he zeroes in on the core facts: what has leaked, how it relates to the status of the project, and where it fits in the wider history of the game and its publisher. The tone stays informational rather than editorial, keeping the focus on the material itself and the implications for players following the remake’s troubled path. That approach makes his KOTOR coverage a reference point for readers who want to stay current on the fate of a cancelled but still closely watched title.
Technology and gaming news at Instant Gaming
Within Instant Gaming’s news operation, Thibaut’s work sits at the intersection of technology reporting and video game culture. He tracks developments around game projects, platforms, and releases that hinge on how technology shapes what players can experience, from remakes and remasters to new builds that never fully make it to market. His pieces are built around clear headlines and direct summaries that tell readers what has happened in a single, concrete development, such as the resurfacing of content from a cancelled game.
Across his technology beat, he writes in a concise, news-driven style that prioritises speed and clarity over commentary. He focuses on projects and franchises that already carry strong recognition, using that familiarity to frame why a particular piece of news matters without stretching into broader industry think pieces. For communications teams, his work is most relevant when a story involves concrete updates—new footage, builds, or technical milestones—on games and gaming technology that already have an engaged audience.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.