Steve Dent
Steve Dent covers how cameras, creative tools and emerging display and mobility tech actually work in the real world, with a focus on what matters to photographers, video creators and everyday users rather than specs alone. His coverage at Engadget revolves around the fast-moving intersection of consumer imaging, PCs and displays, and automotive and mobility tech, explaining why new features, standards and regulations change how people shoot, work and move.
Cameras and tools for creators
Dent is best known for detailed reporting on cameras and gear for photo and video creators. He writes frequently about mirrorless camera launches and updates, including models from Sony, Canon, Nikon, Panasonic and Fujifilm, and breaks down headline specs like autofocus, frame rates and dynamic range in terms of how they affect stills and video shooting. His coverage often tracks significant firmware updates and generational changes in camera lines, highlighting when upgrades like improved subject tracking, better low‑light performance or expanded video codecs make a real difference for working shooters rather than being incremental tweaks.
He also covers lenses, drones and other capture devices in the same practical way, focusing on use cases such as travel, documentary, vlogging and professional production. When he reports on new creator‑focused devices or accessories, he tends to explain who the product is for, what type of content it enables, and where it sits in a crowded market. Across this sub‑beat he returns to recurring themes: whether a camera is genuinely hybrid for stills and video, how heat, rolling shutter or crop factors limit video modes, and how much value a new model offers over its predecessor.
Displays, PCs and visual tech
Beyond imaging, Dent covers the broader ecosystem of screens and computing hardware that creators and consumers rely on. He writes about new laptops and desktops from major PC makers, with particular attention to display quality, graphics capabilities and how well systems handle photo and video editing workloads. His pieces often dissect specs like OLED versus LCD panels, refresh rates, color coverage and GPU performance, translating those details into what they mean for tasks such as grading footage or viewing high‑frame‑rate content.
He regularly reports on monitor and TV launches, including gaming‑oriented and creator‑oriented displays, and explains emerging standards like HDR formats, high refresh rates and variable refresh technologies. When he covers display innovations, he tends to connect them back to viewing or editing experiences rather than treating them as abstract tech. That same approach runs through his coverage of chips and internal components, where he emphasises real‑world performance in creative apps and everyday use.
Software, AI and productivity features
Dent tracks software and cloud changes that affect photographers, videographers and general users, including major updates to creative applications and platform‑level tools from large tech companies. He reports on features such as AI‑driven editing, collaboration tools and productivity upgrades, laying out how they alter workflows for individuals and teams. In stories about changes to apps or operating systems, he frequently highlights privacy, user control and reliability issues alongside new capabilities.
His piece on Microsoft dropping the Teams feature that placed attendees into the same virtual room fits this pattern, focusing on how interface and feature decisions affect the experience of remote meetings and collaboration. Similar coverage looks at how interface changes, new modes or bundled features can either streamline communication and productivity or create new friction. Across these stories he treats software as part of a larger toolchain, explaining how updates fit with the hardware and networks people already use.
Automotive and mobility technology
Another recurring thread in Dent’s work is coverage of automotive and mobility technology, where he often focuses on driver‑assistance systems, electric vehicle platforms, and in‑car interfaces. He reports on new regulations, recalls and safety issues tied to advanced driver‑assistance features, explaining how policy changes alter what cars can do on public roads. When he writes about new EVs or concept vehicles, he tends to emphasise drivetrain technology, range, charging, onboard sensors and infotainment systems more than styling.
In this sub‑beat he frequently returns to questions of reliability, user trust and the gap between marketing claims and real‑world performance. His pieces often note how software updates can materially change a car’s behaviour or feature set over time, treating vehicles as connected devices that evolve. That perspective aligns with his broader focus on long‑term usability and the implications of tying core functions to software and connectivity.
Reviews, explainers and news coverage
Dent’s portfolio at Engadget blends hands‑on reviews, analytical explainers and straight news stories. His camera and hardware pieces often take the form of in‑depth reviews or first‑look analyses aimed at readers choosing between specific models or generations. His software and automotive coverage ranges from quick news hits on feature changes or regulatory actions to longer explainers that unpack the technical and practical stakes of a new system or update.
Across formats he writes in clear, direct language and uses comparisons to previous models, competitors or earlier policies to give readers context. He frequently benchmarks devices or features against creator‑focused needs and emerging standards rather than treating each launch in isolation. That consistent frame—how new tools perform for imaging, creative work and everyday use—anchors his technology reporting across different product categories.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.