Soul Kiwami
Soul Kiwami writes about interactive entertainment for Final Weapon, with a technology beat that runs through anime-focused console games and their ongoing updates. Their coverage sits where game systems, downloadable content, and long-running anime franchises meet, emphasizing what new digital releases mean for players inside those worlds.
Anime action games as a technology lens
Kiwami approaches technology through the specific lens of anime action titles rather than generic hardware or software news. Their work on Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 and its DLC character Doma highlights a focus on how licensed anime series are translated into playable systems and expanded over time. Instead of treating a game as a one-off launch, they track the way new characters and modes extend a title’s technical and creative life.
This emphasis keeps the spotlight on how engine capabilities, combat systems, and online features support recognizable anime characters and story arcs. Kiwami’s stories explain technology in terms of roster changes, content drops, and mechanical tweaks that matter to fans of a specific franchise. The result is coverage that treats anime games as living platforms shaped by periodic digital releases.
Character reveals and DLC-driven updates
Kiwami’s reporting often turns on a single, concrete change to a game: a new playable character, a DLC pack, or a fresh wave of content. In the Doma coverage for The Hinokami Chronicles 2, the news is framed around a character reveal for an existing title, showing how much of today’s game technology beat is about post-launch evolution. Release structure, update cadence, and how new fighters fit into an established roster become the central questions.
By centering news on DLC and incremental additions, Kiwami treats live service design and content pipelines as core parts of the story. Their pieces help readers understand how a game’s technical framework supports new characters, stages, or systems long after launch. This DLC-first perspective distinguishes their work from more general technology reporting that might stop at hardware specs or initial reviews.
Serving anime and console gaming communities
Kiwami writes with an audience of anime and console game fans in mind, assuming close familiarity with the source series as well as the platforms those games run on. Coverage of Doma’s arrival in The Hinokami Chronicles 2 speaks directly to readers who follow both the Demon Slayer storyline and the competitive or cooperative play built on top of it. Platform details, series continuity, and in-game roles matter as much as any technical specification.
Across this work, Kiwami treats technology as something experienced first-hand through controllers and characters rather than through abstract specs. Their stories answer player-focused questions—who is being added, how that changes the experience, and when the content becomes available—within the broader context of anime game ecosystems. That orientation makes their coverage distinct from a generic technology reporter and rooted firmly in the day-to-day concerns of anime gaming communities.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.