Rohail Saleem
Rohail Saleem covers consumer technology for Wccftech, with a particular interest in how major hardware makers shape their premium product lines years in advance. He writes forward-looking news pieces that connect individual device rumors into a broader roadmap story, especially around Apple’s higher-end hardware.
Apple hardware roadmap and Ultra-branded devices
In his coverage of Apple, Saleem digs into how the company is stacking an entire family of “Ultra” products into the same launch window, rather than treating each device in isolation. In his piece on Apple’s 2026 hardware plans, he groups the Apple Watch Ultra 4, a prospective iPhone Ultra, a MacBook Ultra, and camera-equipped AirPods Pro into a single narrative about Apple pushing its top-tier lineup further upmarket. He highlights design changes, new use cases and cross-device features to show how these products are meant to work together, not just as individual upgrades.
Future-facing consumer tech angles
Saleem’s reporting centers on upcoming devices, leaks and roadmap chatter rather than only on already-announced hardware. He focuses on what new form factors, embedded cameras, and “Ultra”-class branding say about where a platform is headed, and how that might reshape the broader ecosystem. His stories are framed for readers who want an early sense of what is coming next in premium consumer tech, especially around wearable devices, flagship phones, laptops and advanced accessories.
News-led, synthesis-driven coverage
Across his technology beat, Saleem writes as a news reporter who synthesizes information from multiple product lines into one coherent story. Instead of filing narrowly on a single watch, phone or laptop, he uses each development as a chance to map out the manufacturer’s strategy in adjacent categories. That approach makes his work useful when a story calls for someone who understands both the details of an individual device and the larger positioning of a high-end hardware portfolio.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.