Rebecca Cohen
Rebecca Cohen is a technology journalist at NBC News who reports on complex systems through the experiences of the people living inside them. Her work uses vivid, granular detail and first-person accounts to make policy, protocol and infrastructure intelligible at a human scale.
Human stories inside containment and crisis
Cohen’s reporting on former contagion patients in quarantine shows how she builds technology- and policy-heavy stories around the day-to-day realities of the people affected. In her coverage of life in quarantine, she reconstructs the confined world of patients through specific objects and routines — meals like Omaha Steaks, improvised play with Nerf basketball, the presence of hazmat suits — to convey both the strangeness and the ordinariness of isolation. She uses those details not as color for its own sake, but to illustrate how medical protocols, safety systems and institutional rules shape every part of a patient’s day.
She treats quarantine not only as a medical or logistical challenge but as a lived environment governed by procedures, equipment and communication technologies. By following patients through their schedules, interactions with staff and contact with the outside world, she turns an abstract concept — containment — into something concrete and understandable. Her focus stays on the tension between the need for strict control and the human need for comfort, agency and connection.
Explanatory reporting grounded in lived experience
Cohen structures her stories to answer practical questions about what an extreme situation feels like from the inside. In her quarantine coverage, she lays out how long people are confined, what they can and cannot do, how they receive food and information, and what protections are in place for both patients and staff. She explains procedures and restrictions in plain language, embedding them in the narratives of individuals rather than isolating them as technical detail.
Her writing balances narrative and explanation: she lets sources describe their own emotions and coping strategies while she clarifies the rules and systems that frame those experiences. The result is service-oriented coverage that helps readers understand not only what is happening but what it would mean to live under the same conditions. That approach carries over to her technology beat, where she tracks how large, often opaque systems bear down on ordinary routines and relationships.
Multi-source, detail-heavy features
Cohen works in a reported feature format that depends on multiple firsthand voices. In her quarantine work, she draws on several former patients to capture a range of experiences and reactions, rather than relying on a single narrative. She weaves quotations with scene-setting and precise description to create a sense of place and process, showing where people are, what they see around them and how the environment changes over time.
Her reporting foregrounds verification and specificity: she anchors broader observations in the concrete — particular foods, games, pieces of protective gear, room layouts and daily schedules. That emphasis on detail gives her technology coverage a grounded quality, keeping big themes tied to real-world objects and choices. Across her work for NBC News, she uses these techniques to demystify complex, high-stakes situations for a general audience.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.