Noah Kupetsky
Noah Kupetsky focuses on the Steam Deck as a platform, treating it less as a generic PC and more as a distinct handheld ecosystem that needs its own testing and tuning. He writes for SteamDeckHQ, where he combines hands-on performance work, practical settings guidance, and opinion pieces about Valve’s hardware decisions.
Steam Deck performance and settings coverage
Kupetsky’s core work centres on how individual PC games run on the Steam Deck and what it takes to make them play well. He routinely breaks down performance, image quality, and stability from the perspective of someone holding the device, rather than reading a spec sheet on a desktop PC. His pieces typically move from a clear description of the game’s demands into concrete recommendations on graphics presets, resolution scaling and other options that balance smooth framerates, battery life, and heat.
What distinguishes this coverage is its single-platform focus and its insistence on real-world testing. Instead of treating the Steam Deck as an afterthought in a broader PC review, he treats it as the primary environment: he writes for readers who plan to play on the Deck first and might never touch the game on a desktop. That focus leads him to call out quirks specific to the device—controls, UI scaling, shader compilation stutter, or Proton compatibility—whenever they materially affect play.
Game reviews built around handheld play
Across his game coverage, Kupetsky reviews titles through the lens of handheld experience rather than abstract technical merit. He highlights whether a game feels comfortable over long sessions on the Deck, how readable its interface is on a small screen, and how well its control schemes translate to the device’s sticks, trackpads, and buttons. This gives his work a usability angle that goes beyond simple “can it hit 60 FPS” benchmarking.
He often structures articles around a single game at a time, pairing a brief critical impression with detailed notes on how it behaves on the Steam Deck. Instead of broad, multi-game roundups, he prefers focused pieces that walk through what a player should expect from that one title, from loading times and in-game hitching to any tweaks needed in the Steam Deck’s own system settings. The result is coverage that functions as both a review and a setup guide.
Hardware, accessories, and ecosystem coverage
Kupetsky also writes about the broader ecosystem around Valve’s handheld, including accessories and related hardware. His hardware and accessory pieces examine docks, cases, storage, and other add-ons in terms of how they change day-to-day use of the Deck. Rather than treating these as generic tech gadgets, he tests them as parts of a portable setup—what they do to portability, comfort, and the friction of moving between docked and handheld play.
When he covers software updates or platform-level changes, he tends to translate patch notes into their practical impact: whether new firmware affects performance, battery life, compatibility, or quality-of-life features on the Deck. This keeps the focus on how the platform evolves for existing owners, not just on headline features.
Opinion and analysis on Valve hardware
Beyond straight testing, Kupetsky writes opinion pieces that situate the Steam Deck within Valve’s broader hardware story. In “The Best Feature Of The Steam Controller - Opinion”, for example, he uses Valve’s earlier controller to explore design ideas that matter for modern handheld gaming and for the Deck itself. This kind of column uses personal experience with past Valve hardware to explain why certain features and philosophies still matter.
His commentary tends to stay close to the devices he covers day to day, drawing on the same hands-on familiarity that underpins his performance work. Rather than broad industry op-eds, he writes focused reflections on input design, ergonomics, and user experience that speak directly to how people interact with Valve’s hardware. The consistent thread across his reporting and opinion writing is a practical concern with how games and devices actually feel to use on the Steam Deck.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.