News
News is a technology writer at CXO Digital Pulse who focuses on how large platforms, AI tools and digital services change the way businesses create and distribute content. Their coverage tracks product updates from major tech companies and explains what those changes mean for digital leaders tasked with reaching audiences across channels.
Platform updates for digital decision-makers
A recurring thread in News’s work is close attention to new features from dominant platforms, such as Amazon’s move to let Alexa generate podcast-style audio from written content. They cover these launches with an eye to what they enable operationally – for example, turning existing articles into audio, expanding content formats without proportionate increases in production costs, or opening new surfaces for branded storytelling. Rather than focusing on consumer gadget angles, they frame updates in terms of how CXOs, marketers and product teams can use them inside larger digital strategies. The reporting is concise, headline-driven and oriented around the practical business implications of seemingly incremental product tweaks.
AI and automation in content and customer experience
News regularly highlights the spread of AI-driven features in core business tools, from voice assistants that auto-generate podcasts to automation that repackages or personalises content. They describe what a capability does in plain terms and then point to the workflow it changes: content creation, distribution, discovery or engagement. Across pieces, AI is treated less as an abstract trend and more as a concrete layer inside services executives already use. This gives their coverage a pragmatic tone that helps readers distinguish between speculative hype and tools that can be implemented now.
Product-led briefs with a strategic hook
The dominant format in News’s archive is short, news-style briefs built around a specific announcement or feature rollout, often from a major technology platform. Headlines are tightly written around the action – a company introducing, expanding or integrating something new – and the articles stay close to that core development. Within that brief format, they consistently pull out one or two points that matter to a senior digital audience, such as new opportunities for audience reach, shifts in how content is surfaced, or changes to the competitive landscape in media and marketing technology. The emphasis is on clarity and speed rather than long-form narrative or heavily sourced investigative work.
Focus on enterprise-facing technology stories
Across their contributions to CXO Digital Pulse, News gravitates toward stories where the primary stakeholders are businesses rather than end consumers. Their pieces look at how updates in voice interfaces, content platforms and adjacent technologies alter the options available to enterprises looking to modernise their digital presence. The tone is neutral and descriptive, aimed at helping readers understand what has changed and why it matters for leadership teams charged with digital innovation and customer engagement.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.