Naveed Hussain
Naveed Hussain covers how technology is reshaping high-performance cars for CAR, with a particular focus on the engineering turning points inside supercar brands. His work sits where combustion heritage meets new driveline tech, using specific model stories to show how powertrain decisions change the character and future of iconic badges.
This could be the last non-hybrid V8 Ferrari ever
Hussain’s coverage of Ferrari’s final non-hybrid V8 uses a single car as a lens on a much larger shift in performance engineering. He treats the end of a pure-combustion V8 not just as a model launch, but as a line in the sand between traditional engine design and the hybrid era that follows. The story tracks what is mechanically distinctive about the outgoing V8, why it matters to Ferrari’s identity, and how regulatory and technical pressure force the move toward electrified systems.
Within that frame, he focuses on concrete technical detail: engine layout, output, and how calibration, induction and emissions hardware define the feel of the car. He links those details to broader questions about response, sound and drivability once electric assistance enters the powertrain. The result is coverage that explains both what the car is and why this specific piece of technology history matters to enthusiasts and engineers.
Technology transitions in performance cars
Across his work on automotive technology, Hussain returns to the moment where established performance hardware gives way to new solutions. He is drawn to stories where a powertrain, platform or control system represents a last-of-its-kind configuration before electrification, hybridisation or software-led systems take over. That gives his pieces a clear through-line: documenting the final iterations of familiar engineering while setting them against the incoming wave of new tech.
He writes in a way that foregrounds mechanical and electronic detail, but always connects those details to driving experience and brand story. Rather than treating technology as an abstract specification sheet, he uses it to explain how a car behaves, what it communicates to the driver, and how a manufacturer balances regulation, performance and heritage. His coverage is therefore particularly relevant when a story hinges on powertrains, performance hardware or the trade-offs involved in moving a sports or supercar platform into a more electrified future.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.