Michael Gwilliam
Michael Gwilliam is Deputy Entertainment Editor at Dexerto, covering trending stories across Twitch, Kick, YouTube, TikTok, and gaming series like Overwatch, Grand Theft Auto, and Super Smash Bros. His reporting sits where technology-driven entertainment, streaming platforms, and gaming culture collide with unusual legal disputes, corporate decisions, and everyday consumer experiences. He has been part of Dexerto’s editorial team since 2019 and became Deputy Entertainment Editor in 2024 after helping grow the outlet’s entertainment coverage to record-breaking viewership.
Twitch, Kick, and streaming culture
Gwilliam’s core beat is the livestreaming ecosystem, and he consistently tracks how platforms like Twitch, YouTube, and Kick shape both creators and audiences. He has covered streaming viewership records across Twitch, YouTube, and Kick and contributed to rankings of the most-followed Twitch channels and the highest peak audiences across major platforms.
His work includes pieces on Shroud describing streaming in 2026 as “depressing” because fewer viewers interact in chat, using individual voices to show how chat behavior and audience engagement are changing with time.
He regularly follows streamer storylines that blend technology and personal risk, such as motorhome crashes after long charity walks or community debates over viewbotting and new moderation tools on Kick. His entertainment coverage also extends into creator privacy and platform design, including reporting on a case where Meta’s AI surfaced a YouTuber’s home address in a marketplace listing, highlighting how automated systems can expose users in unexpected ways. Across these stories, he treats streaming platforms as both technology products and social arenas, paying close attention to policies, monetization tools, and the knock-on effects for high-profile creators.
Super Smash Bros and competitive gaming
Gwilliam is a regular byline on Dexerto’s Super Smash Bros coverage, focusing on both major tournaments and long-running community figures.
He has reported on Melee legends like Mang0 stepping away from professional play after bans, as well as tournament controversies involving sexual assault allegations and subsequent organizational apologies. His pieces follow the competitive calendar, covering events that range from record-setting majors with unusual structures - such as tournaments offering a zero-dollar prize pool - to surprise winners like an actual doctor taking a major Melee title.
He also tracks the franchise’s future, reporting on rumors of new Smash entries, creator Masahiro Sakurai’s public comments, and how hardware like Nintendo’s next console or GameCube controller reproductions fuel speculation about the series. Beyond straight results, he covers crossover stories at the edges of Smash, including articles on professional wrestlers and other celebrities engaging with the game and the way tournament moments spill over into broader internet culture.
This body of work shows a consistent interest in competitive gaming as a space where technology, fandom, and community norms collide.
Franchise revivals, StarCraft, and esports IP
Alongside Smash, Gwilliam spends significant time on long-running PC and console franchises, particularly StarCraft. His reporting has followed the arc of renewed interest in the series, from Blizzard revealing new StarCraft projects at events like BlizzCon to rumors around StarCraft 3 and related shooter spin-offs. He covers corporate statements and executive interviews, including articles on Blizzard’s president responding to streamer requests for a new StarCraft game and Microsoft’s leadership expressing enthusiasm for working with Blizzard post-acquisition.
These stories often examine how major publishers manage legacy IP and speak to fan concerns about whether future entries will remain traditional RTS titles or take new forms. He complements this with lighter pieces on StarCraft-related cosplay and crossover skins in games like Overwatch, showing how technology and design choices keep older franchises present in contemporary gaming culture. His author bio notes that his route into Dexerto included starting an Overwatch podcast and writing scripts for an esports outlet, which aligns with the depth and frequency of his coverage of Blizzard properties and competitive scenes.
Fast food, sports crossovers, and offbeat consumer promotions
Gwilliam frequently covers the intersection of technology, marketing, and everyday consumer brands, especially fast food chains and sports-linked promotions. His byline appears on multiple stories about Wendy’s, including the return of its iconic yellow packaging, the quiet reintroduction of a nine-patty burger as an eating challenge, and the creation of a “chief tasting officer” role with a six-figure salary, all framed as examples of aggressive brand engagement with online audiences.
He has written on McDonald’s collaborations tied to gaming and pop culture, such as Pokemon-themed partnerships built with anti-scalping measures, Crocs Happy Meals with collectible accessories, and app-based beta tests where Domino’s pays pizza fans to trial new digital ordering tools. In sports-adjacent coverage, he has focused on unusual FIFA World Cup promotions, from crane games offering tickets to campaigns distributing condoms with “score safely” messaging and promises from football officials to personally deliver simple food and drink to buyers of extremely expensive tickets. His reporting also extends to chess and other competitive activities, including a story about Uzbekistan financially rewarding players for reaching grandmaster status or winning the Olympiad and another on a rule intended to boost women’s participation that ends up forcing an all-women team to recruit a man. Across these pieces, he highlights how brands, federations, and organizers use technology, incentives, and viral hooks to capture attention, and he regularly covers lawsuits and disputes where consumers and game companies clash over addiction, recognition, or access, such as a father suing multiple game firms for a token amount after his son’s play habits and a fan filing suit after being denied “Pokemon Professor” status.
Career path and editorial focus
Gwilliam joined Dexerto in 2019 after launching an Overwatch-focused podcast and scripting content for an esports organization, bringing a creator’s perspective into his reporting. Over time, he expanded from game-specific coverage into a broader entertainment and technology beat that now spans livestreaming platforms, competitive gaming, brand marketing, AI tools, and viral internet stories. His author bio notes that his entertainment coverage has broken viewership records for Dexerto, underscoring an editorial focus on stories that travel widely across social networks and streaming communities. Taken together, his work is distinguished by an emphasis on technology-enabled entertainment ecosystems and the way individual incidents - legal disputes, platform updates, tournament controversies, or marketing stunts - illustrate larger shifts in how people play, watch, and participate online.
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Abhijeet Mishra
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Abid Iqbal Shaik
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Adamya Sharma
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Alex Co
Alex Co is a games media editor and reporter who leads MP1st, with a distinct focus on multiplayer systems, live-service games, and the technical changes that affect play. He covers patches, server issues, platform policies, accessibility, balance changes, new modes, and co-op stability across console and PC games. He also reports scoops and rumors about Sony and the PlayStation ecosystem, including platform strategy, retailer listings, leaks, patents, and possible projects. His patch coverage spans Silent Hill: Townfall, The Blood of Dawnwalker, Ark: Survival Ascended, Ghost of Yotei, Destiny 2, ARMA Reforger, Minecraft, Dragon Ball Z: Kakarot, and Days Gone Remastered. He explains version changes, fixes, errors, downtime, and workarounds in practical terms. He acquired MP1st and became editor-in-chief in 2017. He previously worked at PlayStation LifeStyle, Gameranx, The Escapist Magazine, and other games outlets.