Mark Jansen
Mark Jansen covers consumer technology with a focus on how design, branding, and usability shape people’s experience of their devices. He writes for Android Police, where he tracks Google’s constant visual and functional changes alongside the broader Android and mobile hardware ecosystem.
Visual changes, branding, and user backlash
Jansen pays close attention to how interface and branding tweaks land with everyday users. In his coverage of Google’s recent icon overhaul, he explains what changed across Google’s app suite, how the redesign fits into Google’s wider visual strategy, and why a noticeable share of users dislike the new look. He often frames design changes in terms of disruption to habits and workflows, not just aesthetics, and highlights user complaints about confusion, reduced recognizability, or unnecessary churn. When Google or other major platforms roll out visual updates, he tends to walk through the before-and-after, spell out the practical impact on navigation and task flow, and capture the early community response.
Android platform updates and device experience
Beyond icons and branding, Jansen reports on Android updates and feature changes with an emphasis on how they feel in daily use. His recent Android Police headlines cover topics such as new Android builds, tweaks to core Google apps, and changes to services that sit at the center of Android life, like the Play Store, Photos, and Messages. He explains what a given update adds or removes, which devices or regions are affected, and whether the change is an incremental improvement or a disruptive shift. His pieces often include references to stability, performance, and battery behavior after an update, and he notes when users report bugs or regressions that might make readers cautious about installing a new version immediately.
Apps, services, and the Google ecosystem
Jansen’s archive shows recurring coverage of Google’s own apps and adjacent consumer services. He writes about feature rollouts in productivity and communication tools, interface changes to media and entertainment apps, and policy or pricing changes that alter the value of subscriptions and bundles. When Google ships a new capability inside a familiar app, he breaks down where to find it, how it works step by step, and what trade-offs come with enabling it. He is attentive to moments when small-seeming shifts in one app ripple across the Google ecosystem, such as icon or branding changes that affect how services appear on Android home screens, in Chrome, and across Google’s web properties.
Guides, practical coverage, and tone
Alongside news hits, Jansen produces service pieces that help readers get more from Android and the wider Google stack. These guides tend to be direct and task-oriented: how to adjust settings after an update, how to make sense of new interface layouts, or how to turn new features on and off if they prove distracting. He writes in clear, accessible language, avoiding jargon where he can and explaining required terms when he cannot. His tone is measured and descriptive rather than sensational, particularly when covering user backlash: he outlines what people are unhappy about, shows how widespread the reaction appears to be, and balances that with what the change is trying to accomplish. Across his work, he treats even small design and feature changes as part of a larger story about how Google and Android evolve, and how those decisions help or hinder the people who rely on them every day.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.