Marcus Stewart
Marcus Stewart tracks how new and evolving video games fit into players’ everyday technology, with a focus on concrete details and usability. He is an editor at Game Informer who covers console and PC games through fast-turn news, hands-on impressions, and features that explain what an update, character drop, or release window actually means for people playing.
Cyclops and The Thing join Marvel Cosmic Invasion
A headline like “Cyclops And The Thing Join Marvel Cosmic Invasion Roster Today” shows how he approaches live-service and update-driven coverage. He leads with the recognizable characters and the timing, then uses the body of the piece to spell out how they change the game: abilities, roles on a team, and how to unlock or access them. He treats these stories less as promotions and more as patch notes translated into plain language, so readers quickly understand whether an update is worth logging in for. His tone stays straightforward and informative, keeping the focus on mechanics, modes, and availability rather than hype.
Fast-turn news on game updates and events
Across his Game Informer archive, Stewart builds a steady run of short news posts that document the constant churn of the games industry. He covers character additions, seasonal events, balance patches, and DLC drops for ongoing titles, regularly flagging the platforms, dates, and key features up front. He also writes on announcement beats such as reveal trailers, release date confirmations, and delay news, distilling showcase streams and publisher events down to the few details players need to act on. The emphasis is on clarity and speed: simple headlines, clean summaries, and enough context to place each beat within the life cycle of the game or series.
Hands-on impressions and series-driven features
Beyond short news hits, Stewart contributes preview and feature work that leans into genre familiarity. When he writes impressions of an upcoming release, he pays close attention to how it feels to play: combat flow, responsiveness, level structure, and how new systems build on or change previous entries. In pieces on established franchises and licensed games, he relates new installments to earlier ones so fans can gauge whether a sequel or spin-off aligns with what they liked before. He often highlights quality-of-life and accessibility features, difficulty options, and co-op or online structure, reflecting a practical interest in how design choices affect different kinds of players.
Video, podcasts, and on-camera coverage
Stewart’s work extends into Game Informer’s multimedia output. He appears in video segments and podcast discussions that unpack new releases, showcase gameplay, and react to industry announcements. These formats mirror his written approach: clear explanation of systems, plain-spoken critique, and a focus on what viewers will notice when they pick up a controller. Whether in text or on camera, he tends to speak from the perspective of an engaged player, grounding commentary in specific mechanics, modes, and user experience rather than abstract technical talk.
Taken together, his body of work centers on making fast-moving game and technology news digestible. Stewart specializes in live-service titles, character-driven action games, and pop culture tie-ins, translating patches, expansions, and reveals into straightforward guidance about what changed, who it matters to, and when players can dive in.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.