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Lewis Parker

kotaku.comUSA
Interested in
PlayStationPS5Console GamingVideo Games
About

Lewis Parker covers technology through the lens of video games for Kotaku, focusing on how major console releases shape the PlayStation ecosystem. His work includes coverage of flagship titles such as Sony’s big PS5 exclusive slated for 2025, tracking the final “last big update” moments that define what players can expect when a game becomes a platform showcase. He writes as a technology reporter who treats big-budget console games as central products in the wider tech and entertainment landscape, rather than as side notes to hardware.

PS5 exclusives and platform-shaping releases

Parker’s coverage of Sony’s big PS5 exclusive of 2025 centres on that game’s last major update before it takes its place as a key title in the console’s line-up.

In that piece, he reports on the significance of a “last big update” for a platform-exclusive game, marking the point at which its features and content solidify ahead of a high-profile release. By framing the story around a single PS5 exclusive, he treats the game not just as entertainment but as a strategic asset in Sony’s broader console plans.

Technology coverage grounded in console gaming

Working on a technology beat at a games-focused outlet, Parker writes about tech in terms of what it means for people who play on consoles. His work on Sony’s 2025 PS5 exclusive shows that his technology reporting includes software, platforms and ecosystem-defining titles, not just hardware specifications.

That orientation makes his coverage particularly relevant when a story sits at the intersection of consumer tech, console strategy and the day-to-day experience of players following big-name releases.

Also covering this beat

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AJ Dellinger covers how artificial intelligence, surveillance tools, and other technologies reshape power, labor, and daily life. He is a contributor to Gizmodo, where he reports on AI companies, data centers, privacy, security, tech policy, politics, culture, and the internet. His work has also appeared in Wired, Forbes, the BBC, the Daily Beast, and CNET. He has more than a decade of experience as a writer, reporter, and editor covering the tech industry and its effects on people. His reporting examines companies such as OpenAI, Anthropic, Nvidia, and Google, along with AI agents, model releases, automation, workers’ rights, Flock camera systems, data collection, and corporate influence. He explains complex technology in plain language, questions hype, tracks institutional power, and centers the human consequences when systems fail.

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Abror Shuhratov

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Abror Shuhratov is a technology journalist and editor at Zamin.uz whose work connects fast-moving technology news with the science, industry and policy behind it. He covers artificial intelligence, smartphones, software, the IT industry, consumer devices, space, telecoms, energy and digital infrastructure. His AI reporting examines open-source models, research tools, access limits, regulation, corporate systems and digital inequality. He also writes about phone launches, wearables, home devices, memory, batteries and the science of materials. His space coverage includes SpaceX, Starlink, satellite networks, lunar programs, probes and advanced nuclear power. He has also published extensive football coverage on Italian clubs, along with stories on currency, housing and school policies. A verified journalist since 2025 and regular technology contributor, he explains complex technologies in clear, accessible language and reports across English, Uzbek and French editions.

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Alessandro Fillari

freelance; past staff roles at GameSpot and CNET, and freelance bylines at IGN

Alessandro Fillari is a freelance writer and editor who covers action games, horror, major franchises, technology, and entertainment. His hands-on previews examine combat, pacing, atmosphere, and how in-development projects find their identity. He also writes reviews and features on games such as Dying Light: The Beast, Kiborg: Arena, God Save Birmingham, Dragon Quest Monsters 4, Plants vs. Zombies: Replanted, and Assassin’s Creed. Earlier, he worked as an editor and producer at GameSpot and CNET, where he handled news, reviews, features, guides, interviews, and event coverage. His work has appeared on IGN, Game Developer, Ars Technica, Paste, GamesHub, MMORPG.com, Engadget, and GamesRadar. He reports in straightforward prose, linking mechanics, narrative themes, production choices, and industry trends.

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Alex Barrientos

Gadget Review

Alex Barrientos is a technology journalist and lead researcher at Gadget Review who connects consumer hardware, smart devices and digital security to real-world use. He covers PC hardware and peripherals, TVs, headphones, household devices, smart home tools, AI gadgets, privacy services, vehicles and mobility. His work includes testing methods for TVs and soundbars, plus reviews of pool-cleaning robots, reverse osmosis systems, mechanical keyboards, gaming mice and automated data-removal services. He also writes about Mac apps, desk setups, clean gaming laptop setups, vanished products, cold cryptocurrency wallets and online anonymity. Barrientos reports through hands-on testing, deep research and concise roundups that focus on performance, usability, safety and how products fit into everyday spaces. He also examines how platforms and enforcement agencies affect privacy and pseudonymous users.

USA·Technology
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