Lewis Parker
Lewis Parker covers technology through the lens of video games for Kotaku, focusing on how major console releases shape the PlayStation ecosystem. His work includes coverage of flagship titles such as Sony’s big PS5 exclusive slated for 2025, tracking the final “last big update” moments that define what players can expect when a game becomes a platform showcase. He writes as a technology reporter who treats big-budget console games as central products in the wider tech and entertainment landscape, rather than as side notes to hardware.
PS5 exclusives and platform-shaping releases
Parker’s coverage of Sony’s big PS5 exclusive of 2025 centres on that game’s last major update before it takes its place as a key title in the console’s line-up. In that piece, he reports on the significance of a “last big update” for a platform-exclusive game, marking the point at which its features and content solidify ahead of a high-profile release. By framing the story around a single PS5 exclusive, he treats the game not just as entertainment but as a strategic asset in Sony’s broader console plans.
Technology coverage grounded in console gaming
Working on a technology beat at a games-focused outlet, Parker writes about tech in terms of what it means for people who play on consoles. His work on Sony’s 2025 PS5 exclusive shows that his technology reporting includes software, platforms and ecosystem-defining titles, not just hardware specifications. That orientation makes his coverage particularly relevant when a story sits at the intersection of consumer tech, console strategy and the day-to-day experience of players following big-name releases.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.