Kunal Khullar
Kunal Khullar follows how decisions by large technology platforms reshape everyday digital habits, focusing on cloud services, account policies, and the security requirements that sit behind them in his coverage for Tom's Hardware.
Cloud services and storage limits
His reporting on Google’s test of a reduced 5GB free cloud storage allocation for new accounts shows a close attention to the fine print of platform changes and what they mean in practice. In that story he breaks down the difference between the long-standing 15GB free tier and the experimental 5GB limit, explains that the change applies only to new accounts under test, and spells out the practical consequences for users who rely on free storage. He tracks both user complaints and official confirmation, setting out what users are seeing on their accounts and what the company says it is doing, so the core facts of the policy shift are clearly separated from speculation.
Security requirements behind consumer features
Khullar’s work highlights that storage and account policies are increasingly intertwined with security requirements. In his coverage of Google’s experiment, he makes clear that access to the full 15GB free storage is tied to “extra security measures” and explains that the larger allocation depends on completing additional safeguards on the account. By spelling out the specific steps attached to a seemingly simple headline change in storage limits, he shows how security features, verification flows, and user incentives are bundled together in modern consumer services.
Verification and user impact
Across this coverage he distinguishes himself by how he moves from user reports to verified detail. He notes what users claim is changing in their cloud storage and then tests those claims against the company’s description of a “new storage policy for new accounts,” carefully defining the scope and experimental nature of the change instead of treating it as a universal rollout. His writing keeps the focus on user impact — how much storage is available, who is affected, and what actions unlock different tiers — while avoiding alarmist framing. The result is straightforward news copy that helps readers understand not just that a platform is testing a new policy, but exactly how that test touches their data, their account, and their security settings.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.