Kris Holt
Kris Holt is a technology journalist at Engadget who focuses on how big platforms, games and live events intersect with everyday use. He writes fast-turn news and service pieces that explain what a change means for viewers, players and subscribers rather than just what a company announced.
Streaming platforms and digital entertainment
Holt spends much of his time tracking the shifting landscape of streaming and digital entertainment services. His coverage follows the major video and music platforms as they add features, change pricing, adjust ad tiers or secure new sports and entertainment rights, with a consistent emphasis on what those decisions mean for subscribers. He writes about new bundles and subscription options, catalog changes and feature rollouts in a way that makes clear how they will affect what people can watch, how they can watch it and how much it will cost.
He often covers streaming stories at the moment they matter most to audiences, such as when a platform secures exclusive rights to a major event, introduces a new live channel or makes a controversial change to account sharing or plan tiers. When he reports on new apps or hardware integrations for services, he focuses on the added convenience or limitations for users across devices. That mix of timely reporting and consumer framing makes his streaming coverage particularly useful for anyone trying to understand the practical impact of the industry’s constant churn.
Games, live-service updates and the business of play
Gaming is another recurring focus in Holt’s work, especially the live-service and competitive side of the industry. He follows major publishers and platforms as they launch, tweak or wind down online games, covering everything from new content drops and seasonal events to studio closures and shutdown dates. His stories on game updates highlight concrete changes to modes, balance and features, and he is clear about when a decision improves the player experience and when it risks alienating communities.
He also tracks the business moves around esports, game streaming and creator platforms, reporting on deals, league restructures and policy changes that shape how people watch and play. When a company alters moderation rules, revenue sharing or discoverability tools, Holt’s coverage focuses on how those shifts will affect streamers and audiences in practice. His gaming and esports reporting is less about review-style criticism and more about keeping readers current on the operational and business dynamics that underpin the games and communities they care about.
How-to viewing guides for live tech events
A distinct strand of Holt’s work is his series of practical guides on how to watch major technology and entertainment events. He regularly produces explainers that walk readers through when a keynote, showcase or awards show is happening, where it is being streamed, which regions have access and what to expect from the program. Pieces such as his guide to watching the Google I/O keynote fit a recognizable pattern: clear time-zone listings, direct links to official streams and a succinct rundown of the likely announcements or themes.
These guides are written in plain, navigable language and avoid hype. Holt focuses on giving readers enough context to decide whether to tune in and how to do it on their preferred devices. He often notes alternate viewing options, such as mirrored streams on platforms like YouTube or Twitch, and distinguishes between pre-shows, main presentations and post-show analysis. This practical, logistics-first approach helps turn sprawling live events into something approachable and easy to follow.
Platform policy, AI tools and user impact
Beyond entertainment and events, Holt covers a wide range of platform and product news, with a recurring interest in policy changes and new tools that reshape everyday online experience. He reports on updates from major tech companies around AI features, privacy controls, content moderation and accessibility, paying attention to how those updates change what users can do or must accept. When a company rolls out a new AI-powered feature, imposes new data-sharing rules or alters its stance on user-generated content, his stories translate technical or legal language into concrete scenarios.
Across these pieces, Holt’s distinguishing trait is his consistency in centering user impact. He writes in concise, unadorned prose that foregrounds the specifics of a change, who it affects and when it takes effect. Rather than treating technology news as abstract corporate maneuvering, he connects product and policy decisions back to people’s daily habits of watching, playing, listening and communicating.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.