As Features Editor at Game Informer, Wallace has redefined how critics approach storytelling in interactive media. Her work bridges academic analysis and accessible critique, particularly focused on:
Recent recognition includes featuring in the Pell Center's Arts & Policy series and shaping Game Informer's acclaimed 2024 "Future of Storytelling" issue.
Kimberley Wallace has carved a unique niche in gaming journalism by blending her passion for storytelling with sharp critical analysis. As Features Editor at Game Informer, she elevates discussions about narrative depth and character-driven experiences in an industry often fixated on technical specs and mechanics.
Wallace's journey began with bylines at outlets like RPGFan, where she honed her ability to dissect complex game narratives. Her 2021 interview on "I've Got a Cool Job" reveals how childhood storytelling instincts evolved into professional critique: "I was always that kid analyzing why certain stories resonated... Now I get to have those conversations with developers."
Wallace's 2022 review dissects Guerrilla Games' sequel through a narrative lens, praising how Aloy's journey "transcends typical hero arcs to explore environmental stewardship and cultural memory." Her analysis highlights:
"The game's true innovation lies in making ecological collapse feel personally urgent through character relationships rather than apocalyptic spectacle."
This piece demonstrates her ability to connect gameplay mechanics to broader thematic concerns, a hallmark of her critical approach.
In this 2021 analysis, Wallace examines Deck Nine's use of empathy-based gameplay:
"Alex Chen's supernatural empathy isn't just a plot device - it's a radical argument for emotional vulnerability as strength."
The review positions the game within contemporary mental health discourse while critiquing narrative pacing, showcasing Wallace's balance of cultural analysis and genre expertise.
Wallace's 2021 retrospective celebrates Capcom's visual novel revival while questioning cultural representation:
"These games invite us to enjoy Victorian-era intrigue while subtly interrogating Western literary tropes through Japanese design sensibilities."
This piece exemplifies her talent for contextualizing remakes within modern gaming conversations about cultural authenticity.
Wallace consistently prioritizes games where narrative and gameplay systems interlock organically. Her praise for Triangle Strategy's choice-driven storytelling ("forces players to confront real-world injustices through tactical decisions") suggests receptiveness to pitches highlighting:
While covering AAA franchises, Wallace often spotlights smaller studios pushing narrative boundaries. Her analysis of Lost Words: Beyond The Page ("tackles complex human conditions through diary mechanics") indicates interest in:
Wallace's Great Ace Attorney analysis demonstrates her preference for pitches that frame retro revivals through modern lenses. Effective angles might include:
Wallace's invitation to discuss "Video Games as 21st-Century Literature" at this prestigious policy institute underscores her growing influence in bridging gaming and cultural studies. Her presentation argued for:
"Interactive storytelling as a unique vehicle for building historical empathy across generations."
This internal recognition highlights Wallace's impact shaping the publication's narrative focus. Under her features editorship, Game Informer increased coverage of:
Horizon Forbidden West reaches a new high bar for Guerrilla Games
Life is Strange: True Colors is a powerful adventure, full of twists and thoughtful yet heartbreaking subject matter
The Great Ace Attorney Chronicles offers an entertaining package with two closely connected games that delight in their over-the-top fashion
At PressContact, we aim to help you discover the most relevant journalists for your PR efforts. If you're looking to pitch to more journalists who write on Gaming, here are some other real estate journalist profiles you may find relevant: