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Julian Horsey

geeky-gadgets.comUSA
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PC GamingRaspberry PiHow-To GuidesConsumer Gadgets
About

Julian Horsey focuses on the hands-on edge of consumer technology, with coverage that connects new hardware and platforms to how enthusiasts actually use them. He writes for Geeky Gadgets, where he concentrates on PC gaming gear, compact computers and practical guides that help readers get more out of their devices.

PC gaming hardware and controller design

Horsey’s gaming coverage centres on the hardware layer rather than industry personalities or esports. In his work on Valve’s Steam Controller reshaping PC gaming, he explores how input design, customisation options and ergonomics change what players can do on a PC, instead of treating the controller as just another accessory. That piece is typical of his approach: he breaks down features, explains the trade-offs against a traditional mouse-and-keyboard setup and looks at which types of games benefit most.

Across his gaming output he pays close attention to specifications, compatibility and use cases. He is less interested in hype around individual titles and more in the tech that sits between player and game, such as controllers, headsets and other peripherals. His copy tends to translate spec sheets into plain language, highlighting what matters for latency, comfort or control rather than repeating marketing language.

Raspberry Pi, maker boards and small-form PCs

A large portion of Horsey’s work at Geeky Gadgets sits in the maker and small-form computing space. He regularly covers new Raspberry Pi projects, add-on boards and cases, along with other compact PCs and single-board computers aimed at hobbyists and tinkerers. His headlines in this area often flag specific project types – media centres, retro gaming builds, home servers or DIY automation – signalling immediately who the hardware is for.

Within these pieces he tends to walk through the core components, typical build steps and the performance you can realistically expect from low-power hardware. He often frames products by the problems they solve, such as squeezing a full desktop environment into a tiny footprint or adding specific interfaces and sensors for projects. The emphasis is on giving readers enough technical context to decide whether a board or mini PC is appropriate for their use, not just listing speeds and feeds.

How-to explainers and step-by-step guides

Alongside news of new devices, Horsey produces practical how-to content that explains how to use emerging platforms, tools and services. These guides frequently cover PC gaming setups, controller configuration, and broader consumer tech tasks such as optimising settings, managing storage or connecting devices across ecosystems. His format is straightforward: short introductions that define the problem, followed by numbered or clearly segmented steps and a brief outline of what should happen at each stage.

He writes in direct, instructional language that assumes readers are willing to experiment but may not know the underlying terminology. Screens, menus and key options are spelled out so that someone following along at a desk can match what they see with what he describes. The result is service journalism aimed at getting hardware and software working smoothly rather than exploring policy or industry business moves.

Short-form gadget news across consumer tech

Most days, Horsey files short news pieces on new gadgets and updates across the consumer tech landscape. These items typically cover product announcements, firmware or software updates, and incremental hardware revisions across categories such as laptops, monitors, storage and audio. The stories are concise and structured around what has changed, who the update is for and when it is available.

In this format he emphasises clarity and speed over commentary. Core specifications, standout features and availability details are pulled out quickly, while links to use cases or compatible ecosystems show where a device sits in the wider market. Taken together, his daily output gives a running log of incremental developments in enthusiast hardware, anchored by occasional deeper dives into gaming controllers, maker hardware and step-by-step guides.

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Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.

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Alex Perry

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Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.

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Ali Hashmi

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Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.

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Andrew Agress

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Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.

USA·Technology
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