Jake Valentine
Jake Valentine blends playful first-person humor with straight technology news, using his own gaming habits to frame how big industry moves land with everyday players. At DualShockers he writes about consumer-facing tech in the games industry, with a clear affinity for Nintendo and the culture around its franchises. His pieces keep the corporate news intact but translated into the language of fans who plan their calendars and outfits around the next big show.
Nintendo news with a fan’s voice
Valentine’s coverage of Nintendo stands out for how directly it channels fan excitement. When he reports on Nintendo’s attendance at major events like Gamescom, he does not just list dates and booth numbers; he writes as someone already planning what to wear from his Animal Crossing wardrobe. That mix of factual reporting and in-joke fandom gives brand announcements the feel of community news, grounded in the rituals and references that matter to Nintendo players. Even when the core story is a straightforward confirmation that a company will be present at a trade show, he works in what that could mean for hands-on demos, reveals and the Animal Crossing faithful.
By centering Nintendo stories on how they shape player experiences at conventions and online, Valentine effectively treats platform news as an extension of game culture rather than just corporate scheduling. The result is coverage that serves readers who care as much about the vibe around a booth as the press release behind it.
First-person, conversational technology reporting
Valentine writes in a relaxed, conversational style that treats readers like fellow fans following the same news cycle. In his Nintendo and Gamescom coverage he anchors the piece in first person, joking about his Animal Crossing clown costume and folding that detail into the news without losing the basic information. The tone is light, but the underlying structure is classic tech reporting: what is happening, who is involved, and why it matters to people who use and play with the products.
That first-person approach lets him move quickly from announcement to implication. Instead of a dry recap of a company’s plans, he sketches how someone like him—and by extension his audience—will move through the show floor, what they hope to see, and how a single confirmation can reshape expectations for the event. It is a style that keeps technology coverage approachable, especially for readers who come to hardware and platform stories through their love of specific games.
Consumer-focused gaming and platform coverage
Across his work at DualShockers, Valentine treats the games industry primarily as something players experience rather than as an abstract business beat. A confirmation of Nintendo’s presence at a convention becomes a story about what that presence will feel like, how it connects to ongoing series such as Animal Crossing, and how fans might participate. He writes with an assumption that readers are deciding which platforms, events and franchises deserve their time and money, and he frames news so those decisions are easier.
That consumer focus fits his technology beat: announcements are filtered through what they enable, not just what they claim. Hardware, platforms and events matter because they host game worlds people have already invested in. Valentine’s coverage signals that his priority is the player’s point of view, delivered in clear, unfussy prose that still leaves room for jokes about in-game outfits and convention plans.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.