Jackson Chen
Jackson Chen covers how games, devices and digital culture intersect, with a focus on the business moves, platform strategies and community dynamics that sit behind headline releases. He treats gaming as a technology and entertainment industry beat, tracking not just what is being released but who is funding it, how players respond and where long-running franchises and studios go next.
Gaming industry moves and franchise strategy
Chen’s recent work for the masthead centers on the modern games business: new titles, studio plans and how publishers position projects within existing franchises. He reports on stories like 1047 Games’ spiritual successor to Titanfall, explaining the new project’s title and framing it as a continuation of the movement around fast-paced arena shooters rather than an isolated announcement. Across his gaming coverage, he pays attention to how “spiritual successors,” expansions and spin‑offs relate to earlier hits and fan expectations, and he writes directly from the player’s point of view while still outlining strategic context for studios and investors.
He frequently uses newsy, future‑facing angles—what a studio is “reportedly” calling a project, when an expected game may launch, what a renewal or cancellation means for a given series—to keep his coverage rooted in developments rather than pure review. Headline language in his archive shows a preference for clear subject‑verb constructions that foreground the company or property and the concrete action: announcing, canceling, renaming, reviving. That structure makes his pieces easy to scan for the core fact while still allowing room in the body text for background on the franchise and its audience.
Streaming, adaptation and cross‑platform entertainment
Beyond individual game announcements, Chen follows how gaming IP, science‑fiction and genre storytelling travel across platforms, from consoles and PCs into streaming series and films. His bylines track renewals, cancellations, delays and new adaptations at major streaming services, with a recurring emphasis on how these decisions affect fan communities that formed around original games or earlier installments. He explains when a series is being extended, reworked or quietly shelved, and he links those developments to viewership trends and competitive pressures among platforms.
In these stories he writes in a compact, update‑driven format: a clear lede on what has changed, followed by a short history of the show, game or franchise and a note on earlier promises or teases from creators. This approach gives his coverage a running‑log quality over time, allowing readers to follow the life cycle of a project from announcement through development setbacks, casting changes and eventual release or cancellation. His headlines signal this continuity by emphasizing status changes—renewed, ending, delayed—rather than hype.
Devices, platforms and consumer experience
Chen also writes about hardware and platforms that shape how people access games and streaming content. His stories touch on consoles, accessories and service updates that materially change the user experience, such as new features, price changes or service shutdowns. When he covers a device or platform tweak, he frames it in terms of what it enables or removes for everyday users: whether a new mode unlocks a different way to play, whether a firmware or policy shift cuts off support, or how a subscription adjustment alters the value proposition for a given ecosystem.
Rather than diving into deep technical teardown, his pieces favor straightforward, pros‑and‑cons explanations that help readers quickly understand the tradeoffs. He highlights how changes ripple through existing communities—what they mean for long‑time subscribers, competitive players or people who rely on specific features—and he often situates product decisions in the broader environment of rival console makers and service providers. That keeps the coverage grounded in consumer impact while still recognizing corporate strategy.
News‑driven, continuity‑minded style
Across beats, Chen writes in a concise, news‑first style, keeping articles tightly focused on a single development and its most important implications. He structures pieces so that the essential update—a name, a date, a renewal, a cancellation—appears immediately, with only as much context as is needed to show why that change matters to fans or users. His recurring attention to sequels, successors and follow‑ups gives his work a sense of continuity, especially in long‑running franchises and platforms where he tracks each new step as part of an ongoing story rather than an isolated event.
He rarely indulges in extended opinion or rhetorical flourish, instead favoring plain descriptions, short paragraphs and direct quotes or statements from companies where useful. That restraint lets the underlying moves by studios, streamers and hardware makers speak for themselves, while the way he chooses subjects—spiritual successors, status shifts in series, practical changes to platforms—signals a consistent interest in how the entertainment technology landscape evolves over time and how dedicated audiences respond.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.