Graham Roberts

Graham Roberts stands at the forefront of immersive journalism as Director of Immersive Platforms Storytelling at The New York Times. With dual expertise in visual design and spatial computing, he bridges breaking news coverage with experimental presentation formats.

Core Coverage Areas

  • Emergent Media Technologies: Develops AR/VR frameworks for hard news applications, from conflict zone recreations to scientific visualizations
  • Data Physicalization: Creates multi-sensory storytelling methods using haptic feedback and environmental projection
  • Accessible Immersion: Pioneers inclusive design protocols for spatial computing experiences

Pitching Insights

  • Seek Cross-Disciplinary Angles: Successful pitches often pair technical innovators with subject experts
  • Emphasize Sustainable Practices: Prioritizes solutions reducing immersive media's environmental impact
  • Avoid Hardware Speculation: Focuses on application-layer innovations rather than gadget reviews

Roberts' work has been recognized with five Emmy nominations and a Pulitzer Prize contribution, establishing him as a leading architect of journalism's digital future.

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More About Graham Roberts

Bio

Graham Roberts: Architect of Immersive Storytelling

We've followed Graham Roberts' pioneering work at the intersection of journalism and emerging technologies for over a decade. His career exemplifies how technical innovation can deepen audience engagement with complex stories.

Career Evolution: From Digital First to Spatial Computing

  • 2012-2015: Spearheaded interactive features like the Pulitzer-winning "Snowfall" project that redefined digital storytelling standards
  • 2015-2018: Co-directed NYT VR program, producing groundbreaking 360° documentaries like "Antarctica VR"
  • 2018-present: Leads AR/VR integration into core news apps, developing spatial computing frameworks for breaking news analysis

Defining Works

"Snowfall: The Avalanche at Tunnel Creek"

This 2012 multimedia investigation into a deadly avalanche combined parallax scrolling, 3D maps, and embedded video to create a new narrative template. Roberts' team developed custom visualization tools to show snowpack layers and avalanche physics, making complex geological processes accessible. The project received 3.5 million views in its first week and influenced digital storytelling across the industry.

"Walking in Antarctica’s Frozen Wasteland"

As technical lead for the Times' first VR documentary, Roberts solved key challenges in 360° cinematography for journalistic contexts. The team developed new methods for embedding text annotations in 3D space and created accessibility features for motion-sensitive viewers. Distributed via Google Cardboard, this project demonstrated VR's potential for environmental reporting.

"Augmented Reality Brings New Dimensions to News Stories"

Roberts' AR prototype framework enabled reporters to overlay 3D models of news subjects (from hurricane systems to archaeological finds) into readers' physical environments. His team established design principles for AR annotations that maintain editorial integrity while leveraging spatial computing capabilities.

Strategic Pitching Guidance

1. Propose Cross-Disciplinary Collaborations

Roberts frequently bridges journalism with academic research and artistic practice. Successful pitches connect technical innovators with subject matter experts - like his collaboration with glaciologists on the Antarctica VR project. Highlight partnerships that merge domain expertise with novel presentation formats.

2. Focus on Spatial Storytelling Applications

With Roberts leading AR integration into NYT's apps, pitches should demonstrate how 3D visualization can enhance understanding of abstract concepts. His team's work on visualizing COVID-19 spread patterns via particle simulations shows the value of dynamic spatial models.

3. Emphasize Accessibility Innovations

Roberts prioritizes inclusive design, as seen in his development of audio-descriptive VR modes. Pitches addressing barriers to immersive media consumption (like his work on reducing VR motion sickness) receive particular attention.

4. Highlight Data Physicalization Techniques

Projects translating digital information into tactile or environmental experiences align with Roberts' interest in multi-sensory journalism. His experiments with haptic feedback systems for financial data stories exemplify this direction.

5. Propose Sustainability in Tech Workflows

With increasing focus on climate impact, Roberts seeks tools reducing the carbon footprint of immersive media production. Pitches addressing energy-efficient rendering or sustainable hardware practices align with his current R&D priorities.

Awards and Industry Recognition

  • Five Emmy Nominations: Recognized for innovation in documentary storytelling across VR projects exploring conflict zones and scientific frontiers
  • Pulitzer Prize Contribution: Key contributor to the 2013 Pulitzer-winning "Snow Fall" project that revolutionized digital longform journalism
  • MIT Knight Science Journalism Fellowship: Awarded for advancing public understanding of technology's role in media ecosystems

Top Articles

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