Evan Schuman
Evan Schuman examines security and enterprise technology through how it behaves in production, focusing on the points where software, systems, and policies fail. At CSO he covers cybersecurity, software updates, and risk management with reporting that starts from concrete technical glitches — such as Windows security patches that break on certain boot partitions — and works outward to what those failures reveal about vendor practices and organizational defenses. His coverage is distinguished by the way it connects low-level implementation details to business risk, legal exposure, and operational disruption.
Security failures as starting points, not endpoints
Schuman treats security incidents and flawed updates as case studies rather than isolated news events. His stories often open on a specific breakdown — a problematic patch, a misconfigured system, a flawed rollout — and then unpack how it emerged, who it affects, and what it says about the broader security posture of large organizations. He is interested in the mechanics of failure: how a detail like a boot partition size, an overlooked configuration, or a poorly communicated prerequisite can turn a routine update into an outage or a security hole.
He writes for practitioners who live with these decisions, translating technical symptoms into questions about process, testing, and accountability. His reporting frequently contrasts official vendor statements with what administrators and security teams are seeing on the ground, highlighting gaps between product documentation and real-world behavior. This emphasis on post-mortem thinking — what went wrong, where checks failed, and how processes should change — gives his coverage a diagnostic tone that goes beyond basic vulnerability or patch notices.
Enterprise operations, compliance, and risk
Across his work, Schuman frames security not just as a technical discipline but as an operational and governance problem. He tracks the implications of software flaws and security missteps for uptime, incident response, regulatory compliance, and board-level risk. When he writes about vendor updates or new security controls, he is attentive to change-management questions: which environments are at risk, what rollback options exist, how quickly organizations can safely deploy fixes, and what residual exposure remains if they cannot.
He is especially interested in transaction-heavy environments where even brief disruption is costly, and where security failures quickly intersect with compliance mandates and customer trust. His stories look beyond a single system or product to the dependencies around it — third-party providers, legacy infrastructure, and contractual obligations — so that coverage of a single flawed patch or control often doubles as a map of the enterprise systems it touches.
Retail and payment technology as a security laboratory
Beyond his work at CSO, Schuman has spent years covering the intersection of technology, security, and commerce for business and industry publications. Retail systems, payment processing, and point-of-sale infrastructure are recurring threads in his wider portfolio, and that background informs how he approaches enterprise security today. He is accustomed to examining how card data moves through complex environments, how compliance frameworks shape technology choices, and how breaches and outages play out in front of customers.
That retail and payments focus gives his security reporting a strong sense of real-world stakes. He writes with an awareness of how a seemingly narrow technical issue inside a data center can translate into stalled checkouts, fraud exposure, contract disputes, or fines from regulators and card brands. When he looks at security tools or vendor promises, he often tests them against this demanding environment, asking whether they hold up in sectors where margins are tight, transaction volumes are high, and tolerance for downtime is low.
Reported analysis and plain-language critique
Schuman’s format tends toward reported analysis: he combines technical details, vendor responses, expert commentary, and his own synthesis to show what a story means for security and IT leaders. He favors precise, plain-language explanations of how systems work and why they fail, avoiding buzzwords in favor of concrete descriptions of behavior, architecture, and process. His pieces often include pointed questions about vendor decision-making, disclosure practices, and support policies, but the criticism is grounded in specific evidence and operational impact rather than rhetoric.
His sourcing reflects a mix of practitioners, security researchers, and vendor representatives. He is comfortable quoting administrators and engineers alongside executives, using those voices to surface edge cases, deployment pain points, and the workarounds organizations adopt when official guidance is incomplete. Across outlets, his work keeps returning to the same core concern: whether the technology that enterprises rely on is behaving as promised under pressure, and what security leaders should learn from the moments when it does not.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.