Carlsen Martin
Carlsen Martin is a technology journalist at Gizbot who covers consumer hardware launches, with a focus on new PC components and the practical details that matter to buyers such as specifications and pricing. His work sits in the fast-moving end of the tech news cycle, where product announcements and incremental hardware moves shape what enthusiasts and everyday users can build and buy. He writes in a straightforward news format that foregrounds what a product is, what it offers on paper, and how much it costs.
Component launches and pricing coverage
Carlsen’s recent coverage includes desktop components, such as his piece on ASUS entering the desktop RAM market with the ROG DDR5 RGB Edition 20, framed around “Check Pricing and Specifications.” In this kind of story he highlights the entry of a known brand into a new component category and anchors the coverage in concrete details like memory type, positioning within the lineup, and official price points. The emphasis is on giving a concise snapshot of the product’s place in the market rather than on extended commentary, so that readers can quickly grasp where the new hardware fits in their upgrade or build plans.
Hardware brands expanding into new categories
Across his hardware reporting, Carlsen tracks how established technology brands extend their ecosystems into adjacent product lines. His ASUS RAM coverage shows this focus clearly, treating the move as both a component launch and a strategic step by a major gaming-hardware brand into the desktop memory space. By framing such stories around brand moves and the concrete specs of the new products, he connects company strategy with the components that ultimately reach consumers’ PCs.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.