Benjamin B
Benjamin B is a technology writer who contributes to Netto's Game Room, where he covers consumer technology through the lens of video games and online services. His work sits at the intersection of platform decisions and day-to-day user experience, with an emphasis on how major gaming companies structure access to their ecosystems.
Console platforms and subscription services
A core strand of Benjamin B’s coverage is the business side of console ecosystems, especially how subscription services shape what players pay and what they receive. In his piece on the PlayStation Plus price increase for new customers, he focuses on a pivotal change in Sony’s subscription model and its implications for people joining the service for the first time. By centering a story on a pricing decision around PlayStation Plus, he highlights the mechanics of access, value, and cost in one of the most prominent gaming platforms.
Consumer-focused technology reporting
Benjamin B’s choice of subject matter positions him within consumer technology reporting rather than enterprise or developer-focused tech. By writing about subscription pricing for a mainstream console service, he directs attention to questions that matter to paying customers: what changes, who is affected, and how platform strategies manifest in real-world costs. His beat aligns with technology stories that are immediately relevant to gamers making purchase and subscription decisions.
Gaming as the frame for tech coverage
Across his work at Netto's Game Room, Benjamin B uses gaming as the primary frame for exploring technology topics. Articles like his coverage of the PlayStation Plus price increase show him treating consoles, online services, and subscription tiers as the practical face of broader tech trends. This lens makes his writing most relevant for stories that touch on console gaming, digital distribution, and the shifting economics of game access.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.