Ben Lovejoy
Ben Lovejoy writes about how Apple fits into everyday work and life, with a focus on the business decisions, user experience trade-offs, and practical workflows behind new products rather than just their specs. He covers Apple news for 9to5Mac, where he tracks everything from device launches and chip strategy to cloud services, smart home, and productivity tools, often grounding coverage in how policies and features affect real people.
Apple strategy, chips, and product decisions
Lovejoy regularly dissects Apple’s high-level product and component strategy, including how silicon choices, supply chain issues, and design trade-offs ripple through the lineup. In his coverage of Apple’s faulty chips being reused in products like the MacBook Neo, he explains how returns and defects become a revenue stream and what that means for quality control, environmental positioning, and customer trust. He follows chip and hardware roadmap stories beyond launch day, looking at how decisions around processors, displays, ports, and repairability play out over time in real-world use. Across his recent work he often frames hardware shifts in terms of their business logic and their impact on owners rather than treating them purely as technical milestones.
Workflows, how‑tos, and opinionated user experience coverage
Alongside news, Lovejoy produces a steady stream of columns and explainers that walk readers through getting more out of Apple devices, from everyday Mac and iPhone setups to more advanced productivity workflows. He writes recurring opinion pieces on interface changes, subscription models, privacy features, and cross‑device integration, weighing how policy or design tweaks change the experience for long‑time users. His how‑to coverage tends to stay close to concrete scenarios—backups, syncing, photo management, note‑taking, and similar tasks—so that product changes are evaluated by what they enable or break in daily routines. He is comfortable taking clear positions on usability and value while still anchoring arguments in observed behavior and specific features.
Apple and the connected home, mobility, and devices beyond the iPhone
Lovejoy’s beat extends into the broader Apple ecosystem, especially where iOS, HomeKit, and wearables meet connected hardware from other brands. He tracks developments in smart home standards, accessories, and automation, often testing how well Apple’s framework works with lighting, security, and media setups in practice. His coverage of mobility and accessories—such as headphones, chargers, and other add‑ons—looks at how these categories are shaped by Apple’s own design constraints and policies, including port changes, wireless standards, and certification programs. Across these stories he tends to emphasize reliability, interoperability, and the trade-offs between staying inside Apple’s ecosystem and mixing in third‑party gear.
Services, ecosystem lock‑in, and the business of Apple
Lovejoy frequently writes about Apple’s growing services business—iCloud, media subscriptions, payments, and related offerings—and how those services change the relationship between users and their devices. He examines topics such as data ownership, recurring costs, and cross‑platform limitations, connecting pricing and policy choices to questions of lock‑in and long‑term value. When he covers regulatory developments, right‑to‑repair debates, or antitrust scrutiny, he typically frames them through the lens of how they affect the practical experience of buying, maintaining, and reselling Apple hardware. His work in this area often links seemingly technical issues—like chips, spares, or repair flows—to broader questions about customer rights and corporate responsibility.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.