Author: Simon Jary
Simon Jary reviews and explains consumer technology with a focus on how products work in real daily use, rather than on specs alone. He concentrates on Apple-adjacent hardware and accessories and tests devices hands-on, often benchmarking performance and battery life to draw clear, practical conclusions for readers.
Hardware testing and power accessories
Much of Jary’s recent work centres on hardware tests, especially power banks, chargers and related accessories for phones and laptops. In his coverage of slim Ugreen power banks that set iPhone recharge records, he runs structured charge tests and reports concrete timings and capacities, using numbers to show where a product beats rivals rather than relying on marketing claims. Across similar pieces, he treats power delivery, port options and charging standards as the main story, explaining what combinations of devices a given accessory can realistically support. Price, size and travel-friendliness are weighed alongside technical performance so readers understand both speed and trade-offs.
Apple-focused buying advice
Jary’s beat is rooted in the Apple ecosystem, and many of his articles function as buyer’s guides for people choosing accessories for iPhone, iPad and Mac. Recent headlines show him comparing multiple models in a category, distilling lists of pros and cons that highlight compatibility, build quality and value. He writes in a direct, list-driven style that breaks down features such as USB-C versus Lightning, MagSafe support and fast-charging thresholds into plain language. His recommendations emphasise matching products to specific use cases, such as commuting, travel or home office setups, rather than declaring a single universal “best” option.
Portable computing and travel gear
Beyond power accessories, Jary frequently covers portable computing gear such as compact hubs, docks, laptop stands and other travel-friendly kit. Headlines from his archive show recurring attention to weight, footprint and cable management, reflecting an interest in how people pack and move with their devices. He often frames products around scenarios like working from a café, charging multiple devices in a hotel room or connecting a MacBook to external displays on the road. Durability and materials, including how products cope with repeated plugging, unplugging and packing, are common points in his assessments.
Clear, comparative product journalism
Across these areas, Jary writes straightforward comparison pieces that help readers decide between similar products. He tends to group devices by category and price band, then walks through design, performance and warranty considerations in turn. His copy gives prominence to measured outcomes and concrete specifications, such as wattage, port counts and supported charging protocols, but keeps the tone accessible. The result is coverage that stands out less for personality than for methodical testing and clear explanations, aimed at readers who want confident, practical guidance before buying tech accessories.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Ali Hashmi
Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.