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Andrew Highton

insider-gaming.comUSA
Interested in
Video GamesGame GuidesTrophies & AchievementsConsole Gaming
About

Andrew Highton focuses on practical, completion-focused coverage of video games, writing guides that help players unlock content, understand systems, and finish what each game has to offer. He writes for Insider Gaming, where he approaches the technology of modern console and PC games from a player’s point of view, with an emphasis on clear steps and full checklists rather than opinion or commentary.

Game completion and trophy guides

Highton’s standout work centres on trophy and achievement coverage for major releases. In his guide to the complete LEGO Batman: The Dark Knight trophy and achievement list, he breaks the game down into a structured roadmap for players who want every unlock, presenting the full set of requirements so readers can see at a glance what the game expects. That piece illustrates his core approach: identify every objective, group related tasks together, and point out what a completionist needs to know before committing time to a particular run.

Across this style of coverage he treats trophies and achievements as a design system to be decoded, not just a checklist to be reproduced. He highlights the difference between story-based unlocks and missable or grind-heavy targets, and he organises information so that players can plan their playthroughs efficiently. The emphasis is on utility: guides are written so that a reader can keep them open alongside the game and tick off goals with minimal backtracking.

How-to explainers for in-game systems

Beyond named trophy lists, Highton’s beat sits firmly in the “how it works” end of games media rather than news or criticism. He gravitates towards questions players are likely to type into a search bar while playing – where to find something, how to trigger a specific event, what conditions must be met for an unlock – and turns them into tightly scoped explainers. The format is consistent: a direct headline that repeats the in-game problem, followed by a short answer, then more detailed steps, caveats, or edge cases.

This service orientation shapes both subject choice and depth. He spends time on mechanics and systems that sit at the intersection of design and technology, such as progression systems, collectibles, and platform-level achievements infrastructure. His work is aimed at players who already care about squeezing value from a title and want guidance that respects their time, so he prioritises clarity and avoids digressions into review-style verdicts.

Direct, modular guide writing

Highton’s writing style is compact and modular, built for readers who are mid-session with a controller in hand. He favours short paragraphs, descriptive subheadings, and bullet-pointed or numbered lists that mirror the step-by-step nature of in-game objectives. Definitions of terms, trophy descriptions, and requirements are written in plain language, making the pieces accessible even when the underlying systems are dense.

He also writes with searchability in mind, repeating key in-game phrases, item names, or objective labels so that players who drop into a guide from a search engine land directly on the information they need. Opinion is kept to a minimum; where he does offer context, it is in service of strategy – for example, which path is fastest, which objectives are best combined in a single run, or when it is worth restarting a section. The through-line is a consistent focus on helping readers complete games more efficiently by turning complex sets of digital tasks into clear, actionable instructions.

Also covering this beat

4 more technology journalists.

AC

Alex Co

mp1st.com

Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.

USA·Technology
AP

Alex Perry

mashable.com

Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.

USA·Technology
AH

Ali Hashmi

primagames.com

Ali Hashmi covers technology through the lens of video games, using individual titles to show how interactive systems feel and function for players. He writes for Prima Games. His work sits where game design, visual presentation, and user experience meet, with a focus on what it is like to inhabit the worlds that new releases create. He treats game criticism as a way into technology, breaking down how it appears in games instead of doing standalone hardware reviews. He looks at how technical choices support pacing, control, and readability on screen, weighing mechanics, performance, and audiovisual style together. In his “REPLACED” review, framed as “Tears in the Rain,” he shows how animation, lighting, and input responsiveness shape mood, storytelling, and immersion. Across his work, his through-line is the player’s moment-to-moment experience with the technology in front of them.

USA·Technology
AA

Andrew Agress

theouterhaven.net

Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.

USA·Technology
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