Andrew Agress
Andrew Agress covers technology through the lens of video games for The Outerhaven, with a focus on how new titles actually play rather than just how they are pitched. In his coverage of The Adventures of Elliot: The Millennium Tales, he frames the game as “Chrono Trigger meets classic Zelda,” using clear genre touchstones to place a new project in context for readers who know those earlier series.
Hands-on previews of upcoming titles
Agress works in a preview-driven format that foregrounds direct time with a game, as seen in his hands-on look at The Adventures of Elliot: The Millennium Tales. By leading with “Hands-On Preview” in the headline, he signals that his perspective comes from playing early code and observing how its systems, pacing, and presentation fit together.
His technology coverage in this mode emphasizes what it is like to interact with a game moment to moment, rather than summarizing features from a distance.
Using classic RPG and adventure games as a roadmap
In describing The Adventures of Elliot: The Millennium Tales as “Chrono Trigger meets classic Zelda,” Agress anchors a new release in the language of established role-playing and adventure franchises.
That comparison shows an attention to how combat, exploration, and storytelling traditions carry forward from 16-bit era games into contemporary projects. It also reflects an assumption that his audience understands and values those touchstones, so he leans on them to communicate tone and structure quickly.
Technology coverage grounded in player experience
Across this work, Agress treats games as technology that only makes sense when experienced in motion. His writing priority is the player’s point of view: how responsive the controls feel, how different mechanics stack together, and whether the overall design evokes the same kind of engagement as the classics he references. Rather than focusing on specifications in isolation, he uses accessible comparisons and straightforward language to explain where a new project sits within the broader landscape of game design and interactive tech.
4 more technology journalists.
AJ Dellinger
AJ Dellinger covers how artificial intelligence, surveillance tools, and other technologies reshape power, labor, and daily life. He is a contributor to Gizmodo, where he reports on AI companies, data centers, privacy, security, tech policy, politics, culture, and the internet. His work has also appeared in Wired, Forbes, the BBC, the Daily Beast, and CNET. He has more than a decade of experience as a writer, reporter, and editor covering the tech industry and its effects on people. His reporting examines companies such as OpenAI, Anthropic, Nvidia, and Google, along with AI agents, model releases, automation, workers’ rights, Flock camera systems, data collection, and corporate influence. He explains complex technology in plain language, questions hype, tracks institutional power, and centers the human consequences when systems fail.
Abror Shuhratov
Abror Shuhratov is a technology journalist and editor at Zamin.uz whose work connects fast-moving technology news with the science, industry and policy behind it. He covers artificial intelligence, smartphones, software, the IT industry, consumer devices, space, telecoms, energy and digital infrastructure. His AI reporting examines open-source models, research tools, access limits, regulation, corporate systems and digital inequality. He also writes about phone launches, wearables, home devices, memory, batteries and the science of materials. His space coverage includes SpaceX, Starlink, satellite networks, lunar programs, probes and advanced nuclear power. He has also published extensive football coverage on Italian clubs, along with stories on currency, housing and school policies. A verified journalist since 2025 and regular technology contributor, he explains complex technologies in clear, accessible language and reports across English, Uzbek and French editions.
Alessandro Fillari
Alessandro Fillari is a freelance writer and editor who covers action games, horror, major franchises, technology, and entertainment. His hands-on previews examine combat, pacing, atmosphere, and how in-development projects find their identity. He also writes reviews and features on games such as Dying Light: The Beast, Kiborg: Arena, God Save Birmingham, Dragon Quest Monsters 4, Plants vs. Zombies: Replanted, and Assassin’s Creed. Earlier, he worked as an editor and producer at GameSpot and CNET, where he handled news, reviews, features, guides, interviews, and event coverage. His work has appeared on IGN, Game Developer, Ars Technica, Paste, GamesHub, MMORPG.com, Engadget, and GamesRadar. He reports in straightforward prose, linking mechanics, narrative themes, production choices, and industry trends.
Alex Barrientos
Alex Barrientos is a technology journalist and lead researcher at Gadget Review who connects consumer hardware, smart devices and digital security to real-world use. He covers PC hardware and peripherals, TVs, headphones, household devices, smart home tools, AI gadgets, privacy services, vehicles and mobility. His work includes testing methods for TVs and soundbars, plus reviews of pool-cleaning robots, reverse osmosis systems, mechanical keyboards, gaming mice and automated data-removal services. He also writes about Mac apps, desk setups, clean gaming laptop setups, vanished products, cold cryptocurrency wallets and online anonymity. Barrientos reports through hands-on testing, deep research and concise roundups that focus on performance, usability, safety and how products fit into everyday spaces. He also examines how platforms and enforcement agencies affect privacy and pseudonymous users.